for board: modify the methods since we couldn't find a fi string.
This commit is contained in:
parent
3f88a4ea3c
commit
8948654df8
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@ -1,17 +1,35 @@
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package backend;
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import java.util.ArrayList;
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import java.util.Random;
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public class AutoPlayer {
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/**
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* returns the best Move to try on provided board for active player
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* @param board
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* @return
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*/
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public Move computeBestMove(Board board) {
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return null;
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}
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private final Random random = new Random();
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public Move computeBestMove(Board board) {
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ArrayList<Move> possibleMoves = new ArrayList<>();
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for (Piece piece : board.getPieces()) {
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if (piece.isWhite() != board.isTurnWhite()) continue;
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int originX = piece.getX();
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int originY = piece.getY();
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for (int targetX = 0; targetX < board.getWidth(); targetX++) {
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for (int targetY = 0; targetY < board.getHeight(); targetY++) {
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Board simulatedBoard = new Board(board);
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simulatedBoard.activateSelection(originX, originY);
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if (simulatedBoard.isValidDestination(targetX, targetY)) {
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Piece capturedPiece = board.getPieceAt(targetX, targetY);
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possibleMoves.add(new Move(piece, targetX, targetY, capturedPiece));
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}
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}
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}
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}
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if (possibleMoves.isEmpty()) return null;
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return possibleMoves.get(random.nextInt(possibleMoves.size()));
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}
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}
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@ -1,427 +1,381 @@
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package backend;
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import java.util.ArrayList;
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import java.util.Stack;
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public class Board {
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private int cNum;
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private int lNum;
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private Piece[][] cells;
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private Piece selectedCell;
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private ArrayList<Move> moveHistory = new ArrayList<>();
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private ArrayList<Piece> Pieces;
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private Stack<Move> moveHistory = new Stack<>();
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private int turnNumber = 0;
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public Board(int colNum, int lineNum) {
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cNum=colNum;
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lNum=lineNum;
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cells = new Piece[cNum][lNum]; // creation du tableau de pieces
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selectedCell=null;
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cNum = colNum;
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lNum = lineNum;
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Pieces = new ArrayList<>();
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}
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public int getWidth() {
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return lNum;
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}
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public int getHeight() {
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return cNum;
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}
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public int getTurnNumber() {
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return turnNumber;
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public int getHeight() {
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return lNum;
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}
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public int getTurnNumber() {
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return turnNumber;
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}
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public boolean isTurnWhite() {
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return getTurnNumber() % 2 == 0;
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return turnWhite;
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}
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public void setPiece(PieceType type, boolean isWhite, int x, int y) {
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Piece newPiece = new Piece(type, isWhite, x, y);
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cells[x][y] = newPiece;
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public void setPiece(boolean isWhite, PieceType type, int x, int y) {
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Piece existing = null;
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for (Piece piece : Pieces) {
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if (piece.getX() == x && piece.getY() == y) {
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existing = piece;
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break;
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}
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}
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if (existing != null) {
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Pieces.remove(existing);
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}
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Piece newPiece = new Piece(x, y, isWhite, type);
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Pieces.add(newPiece);
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}
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public void populateBoard() {
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final int startWhite = 0;
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final int startBlack = lNum-1;
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//Black pieces populating
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setPiece(PieceType.Rook,false,0,startWhite);
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setPiece(PieceType.Knight,false, 1,startWhite);
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setPiece(PieceType.Bishop,false,2,startWhite);
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setPiece(PieceType.Queen,false,3,startWhite);
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setPiece(PieceType.King,false,4,startWhite);
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setPiece(PieceType.Bishop,false,5,startWhite);
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setPiece(PieceType.Knight,false,6,startWhite);
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setPiece(PieceType.Rook,false,7,startWhite);
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for (int x = 0; x < cNum; x++) {
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setPiece(PieceType.Pawn,false,x,startWhite+1);
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}
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//White pieces populating
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setPiece(PieceType.Rook,true,0,startBlack);
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setPiece(PieceType.Knight,true,1,startBlack);
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setPiece(PieceType.Bishop,true,2,startBlack);
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setPiece(PieceType.Queen,true,3,startBlack);
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setPiece(PieceType.King,true,4,startBlack);
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setPiece(PieceType.Bishop,true,5,startBlack);
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setPiece(PieceType.Knight,true,6,startBlack);
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setPiece(PieceType.Rook,true,7,startBlack);
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Pieces.add(new Piece(0, 0, false, PieceType.Rook));
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Pieces.add(new Piece(1, 0, false, PieceType.Knight));
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Pieces.add(new Piece(2, 0, false, PieceType.Bishop));
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Pieces.add(new Piece(3, 0, false, PieceType.Queen));
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Pieces.add(new Piece(4, 0, false, PieceType.King));
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Pieces.add(new Piece(5, 0, false, PieceType.Bishop));
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Pieces.add(new Piece(6, 0, false, PieceType.Knight));
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Pieces.add(new Piece(7, 0, false, PieceType.Rook));
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for (int x = 0; x < cNum; x++) {
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setPiece(PieceType.Pawn,true,x,startBlack-1);
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for (int i = 0; i < 8; i++) {
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Pieces.add(new Piece(i, 1, false, PieceType.Pawn));
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}
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for (int x = 0; x < cNum; x++) {
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for(int y=0;y<lNum;y++) {
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if (cells[x][y]==null) {
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System.out.print("blank - ");
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}
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else {
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System.out.print(cells[x][y].getName());
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}
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}
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System.out.print("\r\n");
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Pieces.add(new Piece(0, 7, true, PieceType.Rook));
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Pieces.add(new Piece(1, 7, true, PieceType.Knight));
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Pieces.add(new Piece(2, 7, true, PieceType.Bishop));
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Pieces.add(new Piece(3, 7, true, PieceType.Queen));
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Pieces.add(new Piece(4, 7, true, PieceType.King));
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Pieces.add(new Piece(5, 7, true, PieceType.Bishop));
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Pieces.add(new Piece(6, 7, true, PieceType.Knight));
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Pieces.add(new Piece(7, 7, true, PieceType.Rook));
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for (int i = 0; i < 8; i++) {
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Pieces.add(new Piece(i, 6, true, PieceType.Pawn));
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}
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}
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public ArrayList<Piece> getPieces() {
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return Pieces;
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}
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public void cleanBoard() {
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for (int y = 0; y < 8; y++) {
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for (int x = 0; x < 8; x++) {
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cells[x][y] = null;
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}
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}
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selectedCell = null;
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moveHistory.clear(); // clear undo history
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turnNumber = 0;
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Pieces.clear();
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}
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public String toString() {
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StringBuilder sb = new StringBuilder();
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for (int y = 0; y < lNum; y++) {
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for (int x = 0; x < cNum; x++) {
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Piece p = cells[x][y];
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if (p != null) {
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sb.append(p.isWhite() ? "W" : "B").append(p.getType().toString().charAt(0)).append(" ");
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StringBuilder boardView = new StringBuilder();
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for (int row = 0; row < lNum; row++) {
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for (int col = 0; col < cNum; col++) {
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Piece pieceAtPosition = getPieceAt(col, row);
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if (pieceAtPosition != null) {
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String colorPrefix = pieceAtPosition.isWhite() ? "W" : "B";
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boardView.append(colorPrefix)
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.append(pieceAtPosition.getType().getSummary())
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.append(" ");
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} else {
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sb.append("-- ");
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boardView.append(".. ");
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}
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}
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sb.append("\n");
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boardView.append("\n");
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}
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return sb.toString();
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return boardView.toString();
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}
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private boolean hasSelection = false;
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private int selectedX, selectedY;
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private int turnNumber = 0;
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private boolean turnWhite = true;
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public ArrayList<Piece> getPieces() {
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ArrayList<Piece> pieces = new ArrayList<>();
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for (int y = 0; y < 8; y++) {
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for (int x = 0; x < 8; x++) {
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if (cells[x][y]!= null) {
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pieces.add(cells[x][y]);
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}
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private Piece findPieceAt(int x, int y) {
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for (Piece piece : Pieces) {
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if (piece.getX() == x && piece.getY() == y) {
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return piece;
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}
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}
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return pieces;
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return null;
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}
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public void userTouch(int col, int row) {
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if (GameLost()) return;
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public void userTouch(int x, int y) {
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if (this.selectedCell != null) {
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System.out.println(" cellule deja selectionne : " + this.selectedCell.getName());
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Piece target = findPieceAt(col, row);
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// CASE 1: Clicked same piece (deselect)
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if (cells[x][y] != null &&
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cells[x][y].getX() == selectedCell.getX() &&
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cells[x][y].getY() == selectedCell.getY()) {
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System.out.println("il a clique sur la meme cellule, je deselectionne");
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this.selectedCell = null;
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return;
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if (!hasSelection) {
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if (target != null && target.isWhite() == turnWhite) {
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hasSelection = true;
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selectedX = col;
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selectedY = row;
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}
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// ✅ Enforce legal move using isHighlighted
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if (!isHighlighted(x, y)) {
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System.out.println("Illegal move for this piece.");
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return;
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}
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// CASE 2: Perform the move (empty or capture)
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moveHistory.add(new Move(
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selectedCell,
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selectedCell.getX(),
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selectedCell.getY(),
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x,
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y,
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cells[x][y] // null if empty, piece if captured
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));
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// Apply move
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cells[x][y] = new Piece(
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selectedCell.getType(),
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selectedCell.isWhite(),
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x,
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y
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);
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cells[selectedCell.getX()][selectedCell.getY()] = null;
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selectedCell = null;
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turnNumber++;
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} else {
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// CASE: No piece selected yet
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System.out.println("----- aucune cellule selectionnee");
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if (cells[x][y] != null) {
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boolean pieceIsWhite = cells[x][y].isWhite();
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boolean correctTurn = (pieceIsWhite == isTurnWhite());
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if (correctTurn) {
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this.selectedCell = this.cells[x][y];
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System.out.println("nouvelle cellule selectionne " + cells[x][y].getName());
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} else {
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System.out.println("Mauvais tour ! Ce n'est pas le tour de cette couleur.");
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}
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} else {
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System.out.println("il a clique sur cellule vide");
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}
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return;
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}
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if (col == selectedX && row == selectedY) {
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hasSelection = false;
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return;
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}
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if (!isHighlighted(col, row)) {
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return;
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}
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Piece pieceToCapture = findPieceAt(col, row);
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if (pieceToCapture != null) {
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Pieces.remove(pieceToCapture);
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}
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Piece selected = findPieceAt(selectedX, selectedY);
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if (selected != null) {
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Pieces.remove(selected);
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Piece moved = new Piece(col, row, selected.isWhite(), selected.getType());
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Pieces.add(moved);
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Move move = new Move(selected, col, row, pieceToCapture);
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moveHistory.push(move);
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}
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turnNumber++;
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turnWhite = !turnWhite;
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hasSelection = false;
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System.out.println(this);
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}
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public boolean isSelected(int x, int y) {
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return selectedCell != null && selectedCell.getX() == x && selectedCell.getY() == y;
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return hasSelection && selectedX == x && selectedY == y;
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}
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//saving feature: "type + iswhite + x + y"
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public String[] toFileRep() {
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ArrayList<String> lines = new ArrayList<>();
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for (int y = 0; y < 8; y++) {
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for (int x = 0; x < 8; x++) {
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Piece piece = cells[x][y];
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if (piece != null) {
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String line = piece.getType() + " " + piece.isWhite() + " " + x + " " + y;
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lines.add(line);
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}
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}
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}
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return lines.toArray(new String[0]);
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return null;
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}
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//loading feature
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public Board(String[] array) {
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this.cNum = 8;
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this.lNum = 8;
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this.cells = new Piece[cNum][lNum];
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this.selectedCell = null;
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//clean board
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for (int y = 0; y < 8; y++) {
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for (int x = 0; x < 8; x++) {
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cells[x][y] = null;
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}
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}
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//load pieces
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for (String line : array) {
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String[] tokens = line.trim().split("\\s+");
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if (tokens.length != 4) continue;
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try {
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PieceType type = PieceType.valueOf(tokens[0]);
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boolean isWhite = Boolean.parseBoolean(tokens[1]);
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int x = Integer.parseInt(tokens[2]);
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int y = Integer.parseInt(tokens[3]);
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setPiece(type, isWhite, x, y);
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} catch (Exception e) {
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System.err.println("Error parsing line: " + line);
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}
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}
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}
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public boolean isHighlighted(int destX, int destY) {
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if (!hasSelection) return false;
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/* The following methods require more work ! */
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public boolean isHighlighted(int x, int y) {
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if (selectedCell == null) return false;
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PieceType type = selectedCell.getType();
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boolean isWhite = selectedCell.isWhite();
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int currX = selectedCell.getX();
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int currY = selectedCell.getY();
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int dx = x - currX;
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int dy = y - currY;
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// Check bounds
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if (x < 0 || x >= cNum || y < 0 || y >= lNum) return false;
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// Prevent capturing own piece
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if (cells[x][y] != null && cells[x][y].isWhite() == isWhite) return false;
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switch (type) {
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case Pawn:
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int dir = isWhite ? -1 : 1;
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// Move forward
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if (dx == 0 && dy == dir && cells[x][y] == null) return true;
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// First double step
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if (dx == 0 && dy == 2 * dir && ((isWhite && currY == 6) || (!isWhite && currY == 1))
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&& cells[x][y] == null && cells[currX][currY + dir] == null) return true;
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// Capture diagonally
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if (Math.abs(dx) == 1 && dy == dir && cells[x][y] != null && cells[x][y].isWhite() != isWhite) return true;
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Piece selected = null;
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for (Piece p : Pieces) {
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if (p.getX() == selectedX && p.getY() == selectedY) {
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selected = p;
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break;
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}
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}
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if (selected == null) return false;
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case Rook:
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if (dx == 0 || dy == 0) {
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int stepX = Integer.compare(dx, 0);
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int stepY = Integer.compare(dy, 0);
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int cx = currX + stepX;
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int cy = currY + stepY;
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while (cx != x || cy != y) {
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if (cells[cx][cy] != null) return false;
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cx += stepX;
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cy += stepY;
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}
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return true;
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int fromX = selected.getX(), fromY = selected.getY();
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boolean isWhite = selected.isWhite();
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PieceType type = selected.getType();
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if (type == PieceType.Pawn) {
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int dir = isWhite ? -1 : 1;
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if (destX == fromX && destY == fromY + dir && getPieceAt(destX, destY) == null) return true;
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if ((isWhite && fromY == 6 || !isWhite && fromY == 1) &&
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destX == fromX && destY == fromY + 2 * dir &&
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getPieceAt(fromX, fromY + dir) == null && getPieceAt(destX, destY) == null) return true;
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if ((destX == fromX + 1 || destX == fromX - 1) && destY == fromY + dir) {
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Piece target = getPieceAt(destX, destY);
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if (target != null && target.isWhite() != isWhite) return true;
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||||
}
|
||||
}
|
||||
|
||||
if (type == PieceType.Knight) {
|
||||
int[][] moves = {{1,2},{2,1},{2,-1},{1,-2},{-1,-2},{-2,-1},{-2,1},{-1,2}};
|
||||
for (int[] m : moves) {
|
||||
int x = fromX + m[0], y = fromY + m[1];
|
||||
if (x == destX && y == destY && x >= 0 && x < cNum && y >= 0 && y < lNum) {
|
||||
Piece target = getPieceAt(x, y);
|
||||
if (target == null || target.isWhite() != isWhite) return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
case Bishop:
|
||||
if (Math.abs(dx) == Math.abs(dy)) {
|
||||
int stepX = Integer.compare(dx, 0);
|
||||
int stepY = Integer.compare(dy, 0);
|
||||
int cx = currX + stepX;
|
||||
int cy = currY + stepY;
|
||||
while (cx != x || cy != y) {
|
||||
if (cells[cx][cy] != null) return false;
|
||||
cx += stepX;
|
||||
cy += stepY;
|
||||
}
|
||||
return true;
|
||||
if (type == PieceType.King) {
|
||||
int[][] moves = {{1,0},{-1,0},{0,1},{0,-1},{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||
for (int[] m : moves) {
|
||||
int x = fromX + m[0], y = fromY + m[1];
|
||||
if (x == destX && y == destY && x >= 0 && x < cNum && y >= 0 && y < lNum) {
|
||||
Piece target = getPieceAt(x, y);
|
||||
if (target == null || target.isWhite() != isWhite) return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
case Queen:
|
||||
if (dx == 0 || dy == 0 || Math.abs(dx) == Math.abs(dy)) {
|
||||
int stepX = Integer.compare(dx, 0);
|
||||
int stepY = Integer.compare(dy, 0);
|
||||
int cx = currX + stepX;
|
||||
int cy = currY + stepY;
|
||||
while (cx != x || cy != y) {
|
||||
if (cells[cx][cy] != null) return false;
|
||||
cx += stepX;
|
||||
cy += stepY;
|
||||
if (type == PieceType.Rook || type == PieceType.Queen) {
|
||||
int[][] directions = {{1,0},{-1,0},{0,1},{0,-1}};
|
||||
for (int[] d : directions) {
|
||||
int x = fromX + d[0], y = fromY + d[1];
|
||||
while (x >= 0 && x < cNum && y >= 0 && y < lNum) {
|
||||
Piece target = getPieceAt(x, y);
|
||||
if (target == null) {
|
||||
if (x == destX && y == destY) return true;
|
||||
} else {
|
||||
if (x == destX && y == destY && target.isWhite() != isWhite) return true;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
x += d[0]; y += d[1];
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
case King:
|
||||
if (Math.abs(dx) <= 1 && Math.abs(dy) <= 1) return true;
|
||||
break;
|
||||
|
||||
case Knight:
|
||||
if ((Math.abs(dx) == 2 && Math.abs(dy) == 1) || (Math.abs(dx) == 1 && Math.abs(dy) == 2)) return true;
|
||||
break;
|
||||
if (type == PieceType.Bishop || type == PieceType.Queen) {
|
||||
int[][] directions = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||
for (int[] d : directions) {
|
||||
int x = fromX + d[0], y = fromY + d[1];
|
||||
while (x >= 0 && x < cNum && y >= 0 && y < lNum) {
|
||||
Piece target = getPieceAt(x, y);
|
||||
if (target == null) {
|
||||
if (x == destX && y == destY) return true;
|
||||
} else {
|
||||
if (x == destX && y == destY && target.isWhite() != isWhite) return true;
|
||||
break;
|
||||
}
|
||||
x += d[0]; y += d[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void undoLastMove() {
|
||||
if (moveHistory.isEmpty()) return;
|
||||
|
||||
Move previousMove = moveHistory.pop();
|
||||
|
||||
int toX = previousMove.getToX();
|
||||
int toY = previousMove.getToY();
|
||||
int fromX = previousMove.getFromX();
|
||||
int fromY = previousMove.getFromY();
|
||||
|
||||
Piece movedPiece = previousMove.getMovedPiece();
|
||||
Piece capturedPiece = previousMove.getCapturedPiece();
|
||||
|
||||
// Remove the piece from its current destination
|
||||
Pieces.removeIf(piece -> piece.getX() == toX && piece.getY() == toY);
|
||||
|
||||
// Restore the moved piece to its original position
|
||||
Pieces.add(new Piece(fromX, fromY, movedPiece.isWhite(), movedPiece.getType()));
|
||||
|
||||
// Restore the captured piece if one was taken
|
||||
if (capturedPiece != null) {
|
||||
Pieces.add(new Piece(capturedPiece.getX(), capturedPiece.getY(), capturedPiece.isWhite(), capturedPiece.getType()));
|
||||
}
|
||||
|
||||
turnNumber--;
|
||||
turnWhite = !turnWhite;
|
||||
hasSelection = false;
|
||||
}
|
||||
|
||||
|
||||
public Board(Board source) {
|
||||
this.cNum = source.cNum;
|
||||
this.lNum = source.lNum;
|
||||
this.turnNumber = source.turnNumber;
|
||||
this.turnWhite = source.turnWhite;
|
||||
this.hasSelection = source.hasSelection;
|
||||
this.selectedX = source.selectedX;
|
||||
this.selectedY = source.selectedY;
|
||||
|
||||
this.Pieces = new ArrayList<>();
|
||||
for (Piece piece : source.Pieces) {
|
||||
int x = piece.getX();
|
||||
int y = piece.getY();
|
||||
boolean isWhite = piece.isWhite();
|
||||
PieceType type = piece.getType();
|
||||
this.Pieces.add(new Piece(x, y, isWhite, type));
|
||||
}
|
||||
|
||||
this.moveHistory = new Stack<>();
|
||||
}
|
||||
|
||||
|
||||
public void playMove(Move move) {
|
||||
if (GameLost()) {
|
||||
return;
|
||||
}
|
||||
Pieces.removeIf(p -> p.getX() == move.getToX() && p.getY() == move.getToY());
|
||||
Pieces.removeIf(p -> p.getX() == move.getFromX() && p.getY() == move.getFromY());
|
||||
Piece moved = move.getMovedPiece();
|
||||
Pieces.add(new Piece(move.getToX(), move.getToY(), moved.isWhite(), moved.getType()));
|
||||
moveHistory.push(move);
|
||||
turnNumber++;
|
||||
turnWhite = !turnWhite;
|
||||
hasSelection = false;
|
||||
return;
|
||||
}
|
||||
|
||||
public Board(Board other) {
|
||||
this.cNum = other.cNum;
|
||||
this.lNum = other.lNum;
|
||||
this.cells = new Piece[cNum][lNum];
|
||||
this.selectedCell = null; // don't copy selection
|
||||
|
||||
for (int x = 0; x < cNum; x++) {
|
||||
for (int y = 0; y < lNum; y++) {
|
||||
Piece p = other.cells[x][y];
|
||||
if (p != null) {
|
||||
this.cells[x][y] = new Piece(p.getType(), p.isWhite(), x, y);
|
||||
Piece getPieceAt(int x, int y) {
|
||||
for (Piece p : Pieces) {
|
||||
if (p.getX() == x && p.getY() == y) return p;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void selectPiece(int col, int row) {
|
||||
selectedX = col;
|
||||
selectedY = row;
|
||||
hasSelection = true;
|
||||
}
|
||||
|
||||
|
||||
public boolean GameLost() {
|
||||
boolean hasWhiteKing = false;
|
||||
boolean hasBlackKing = false;
|
||||
|
||||
for (Piece piece : Pieces) {
|
||||
if (piece.getType() == PieceType.King) {
|
||||
if (piece.isWhite()) {
|
||||
hasWhiteKing = true;
|
||||
} else {
|
||||
hasBlackKing = true;
|
||||
}
|
||||
}
|
||||
if (hasWhiteKing && hasBlackKing) break;
|
||||
}
|
||||
|
||||
return !(hasWhiteKing && hasBlackKing);
|
||||
}
|
||||
|
||||
|
||||
public void playMove(Move move) {
|
||||
|
||||
int fromX = move.getFromX();
|
||||
int fromY = move.getFromY();
|
||||
int toX = move.getToX();
|
||||
int toY = move.getToY();
|
||||
|
||||
Piece movingPiece = cells[fromX][fromY];
|
||||
if (movingPiece == null) {
|
||||
System.err.println("No piece at source position.");
|
||||
return;
|
||||
}
|
||||
|
||||
cells[toX][toY] = new Piece(movingPiece.getType(), movingPiece.isWhite(), toX, toY);
|
||||
cells[fromX][fromY] = null;
|
||||
|
||||
System.out.println("Moved " + movingPiece.getType() + " from (" + fromX + "," + fromY + ") to (" + toX + "," + toY + ")");
|
||||
public void activateSelection(int col, int row) {
|
||||
selectedX = col;
|
||||
selectedY = row;
|
||||
hasSelection = true;
|
||||
}
|
||||
|
||||
public void undoLastMove() {
|
||||
if (moveHistory.isEmpty()) {
|
||||
System.out.println("No move to undo.");
|
||||
return;
|
||||
}
|
||||
|
||||
Move lastMove = moveHistory.remove(moveHistory.size() - 1);
|
||||
|
||||
int fromX = lastMove.getFromX();
|
||||
int fromY = lastMove.getFromY();
|
||||
int toX = lastMove.getToX();
|
||||
int toY = lastMove.getToY();
|
||||
|
||||
// Restore moved piece
|
||||
cells[fromX][fromY] = lastMove.getPiece();
|
||||
|
||||
// Restore captured piece (or null)
|
||||
if (lastMove.getCapturedPiece() != null) {
|
||||
cells[toX][toY] = lastMove.getCapturedPiece();
|
||||
} else {
|
||||
cells[toX][toY] = null;
|
||||
}
|
||||
|
||||
// Clear selection
|
||||
selectedCell = null;
|
||||
|
||||
// Roll back turn
|
||||
if (turnNumber > 0) {
|
||||
turnNumber--;
|
||||
}
|
||||
|
||||
System.out.println("Undo completed.");
|
||||
public boolean isValidDestination(int x, int y) {
|
||||
return isHighlighted(x, y);
|
||||
}
|
||||
public boolean hasPiece(int x, int y) {
|
||||
return cells[x][y] != null;
|
||||
}
|
||||
public Piece getPiece(int x, int y) {
|
||||
return cells[x][y];
|
||||
}
|
||||
public void resetGame() {
|
||||
cleanBoard();
|
||||
populateBoard();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
package backend;
|
||||
|
||||
import windowInterface.MyInterface;
|
||||
|
|
@ -6,7 +7,6 @@ public class Game extends Thread {
|
|||
|
||||
private AutoPlayer aiPlayer;
|
||||
private Board board;
|
||||
private Piece newPiece;
|
||||
|
||||
private MyInterface mjf;
|
||||
private int COL_NUM = 8;
|
||||
|
|
@ -31,10 +31,6 @@ public class Game extends Thread {
|
|||
public int getHeight() {
|
||||
return board.getHeight();
|
||||
}
|
||||
|
||||
public void setPiece(PieceType type, boolean isWhite, int x, int y) {
|
||||
this.newPiece= new Piece(type,isWhite, x,y);
|
||||
}
|
||||
|
||||
public void run() {
|
||||
while(true) {
|
||||
|
|
@ -69,7 +65,10 @@ public class Game extends Thread {
|
|||
board.userTouch(x, y);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void setPiece(boolean isWhite, PieceType type, int x, int y) {
|
||||
board.setPiece(isWhite, type, x, y);
|
||||
}
|
||||
|
||||
public String[] getFileRepresentation() {
|
||||
|
|
@ -109,4 +108,4 @@ public class Game extends Thread {
|
|||
this.activationAIFlags[isWhite?1:0] = !this.activationAIFlags[isWhite?1:0];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,42 +1,47 @@
|
|||
package backend;
|
||||
|
||||
public class Move {
|
||||
private Piece piece;
|
||||
private int fromX, fromY;
|
||||
private int toX, toY;
|
||||
private Piece capturedPiece;
|
||||
|
||||
public Move ( Piece piece, int fromX, int fromY, int toX, int toY, Piece capturedPiece){
|
||||
this.piece = piece;
|
||||
this.fromX = fromX;
|
||||
this.fromY = fromY;
|
||||
private final int fromX;
|
||||
private final int fromY;
|
||||
private final int toX;
|
||||
private final int toY;
|
||||
private final Piece movedPiece;
|
||||
private final Piece capturedPiece;
|
||||
|
||||
public Move(Piece movedPiece, int toX, int toY, Piece capturedPiece) {
|
||||
this.fromX = movedPiece.getX();
|
||||
this.fromY = movedPiece.getY();
|
||||
this.toX = toX;
|
||||
this.toY = toY;
|
||||
this.movedPiece = movedPiece;
|
||||
this.capturedPiece = capturedPiece;
|
||||
}
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
|
||||
public Move(Piece movedPiece, int toX, int toY) {
|
||||
this(movedPiece, toX, toY, null);
|
||||
}
|
||||
|
||||
public int getFromX() {
|
||||
return fromX;
|
||||
}
|
||||
|
||||
public int getFromY() {
|
||||
return fromY;
|
||||
}
|
||||
|
||||
public int getToX() {
|
||||
return toX;
|
||||
}
|
||||
|
||||
public int getToY() {
|
||||
return toY;
|
||||
}
|
||||
|
||||
public Piece getMovedPiece() {
|
||||
return movedPiece;
|
||||
}
|
||||
|
||||
public Piece getCapturedPiece() {
|
||||
return capturedPiece;
|
||||
}
|
||||
public boolean isCapture() {
|
||||
return capturedPiece != null;
|
||||
}
|
||||
public String toString() {
|
||||
return piece + ":("+ fromX + "," + fromY + ")-("+ toX + "," + toY + ")" +
|
||||
( capturedPiece != null? "capturing "+ capturedPiece: "");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,19 +1,20 @@
|
|||
|
||||
package backend;
|
||||
|
||||
public class Piece {
|
||||
|
||||
private int x;
|
||||
private int y;
|
||||
private boolean isWhite;
|
||||
private PieceType type;
|
||||
private boolean color;
|
||||
|
||||
public Piece(PieceType type_P, boolean color_P, int xP, int yP) {
|
||||
x = xP;
|
||||
y = yP;
|
||||
type = type_P;
|
||||
color = color_P;
|
||||
public Piece(int x, int y, boolean isWhite, PieceType type) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.isWhite = isWhite;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
|
@ -27,15 +28,7 @@ public class Piece {
|
|||
}
|
||||
|
||||
public boolean isWhite() {
|
||||
return color;
|
||||
}
|
||||
public String getName() {
|
||||
if(color) {
|
||||
return type.getSummary().concat("W - ");
|
||||
}
|
||||
else {
|
||||
return type.getSummary().concat("B - ");
|
||||
}
|
||||
return isWhite;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
package backend;
|
||||
|
||||
public enum PieceType {
|
||||
|
|
@ -25,4 +26,4 @@ public enum PieceType {
|
|||
return PieceType.Queen;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
package windowInterface;
|
||||
|
||||
import java.awt.Color;
|
||||
|
|
@ -61,7 +62,7 @@ public class JPanelChessBoard extends JPanel {
|
|||
int y = (me.getY()*myGame.getHeight())/getHeight();
|
||||
if(pieceAdderMode) {
|
||||
//TODO
|
||||
myGame.setPiece(selectedPieceType, selectedPieceIsWhite, x, y);
|
||||
myGame.setPiece(selectedPieceIsWhite,selectedPieceType, x, y);
|
||||
pieceAdderMode = false;
|
||||
} else {
|
||||
myGame.clickCoords(x,y);
|
||||
|
|
@ -80,7 +81,7 @@ public class JPanelChessBoard extends JPanel {
|
|||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
this.setBackground(Color.black);
|
||||
this.setBackground(Color.PINK);
|
||||
if(pieceSelectorMode) {
|
||||
g.drawImage(
|
||||
spriteSheet,
|
||||
|
|
@ -103,10 +104,10 @@ public class JPanelChessBoard extends JPanel {
|
|||
boolean isSelect = myGame.isSelected(x,y);
|
||||
boolean isHighlight = myGame.isHighlighted(x,y);
|
||||
if(isSelect) {
|
||||
g.setColor(Color.blue);
|
||||
g.setColor(Color.RED);
|
||||
}
|
||||
if(isHighlight) {
|
||||
g.setColor(Color.yellow);
|
||||
g.setColor(Color.YELLOW);
|
||||
}
|
||||
if((x+y)%2==1 || isSelect || isHighlight) {
|
||||
g.fillRect(
|
||||
|
|
@ -123,7 +124,7 @@ public class JPanelChessBoard extends JPanel {
|
|||
}
|
||||
}
|
||||
|
||||
g.setColor(Color.gray);
|
||||
g.setColor(Color.blue);
|
||||
for(int x=0; x<myGame.getWidth();x++) {
|
||||
int graphX = Math.round(x*cellWidth);
|
||||
g.drawLine(graphX, 0, graphX, this.getHeight());
|
||||
|
|
@ -192,5 +193,28 @@ public class JPanelChessBoard extends JPanel {
|
|||
public boolean isPieceAdderMode() {
|
||||
return pieceAdderMode;
|
||||
}
|
||||
|
||||
private void drawWinMessage(Graphics g, boolean isWhite) {
|
||||
PieceType type = PieceType.Queen;
|
||||
Color color = isWhite ? Color.white : Color.black;
|
||||
|
||||
}
|
||||
// Draw 'W'
|
||||
drawSinglePiece(g, 0, 2, type, isWhite);
|
||||
drawSinglePiece(g, 0, 3, type, isWhite);
|
||||
drawSinglePiece(g, 1, 4, type, isWhite);
|
||||
drawSinglePiece(g, 2, 3, type, isWhite);
|
||||
drawSinglePiece(g, 2, 2, type, isWhite);
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void drawSinglePiece(Graphics g, int boardX, int boardY, PieceType type, boolean isWhite) {
|
||||
g.drawImage(
|
||||
getChessPieceImageFromType(type, isWhite),
|
||||
MARGIN + xCoordFromGame(boardX),
|
||||
MARGIN + yCoordFromGame(boardY),
|
||||
null
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
package windowInterface;
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Dimension;
|
||||
|
|
@ -266,4 +267,4 @@ public class MyInterface extends JFrame {
|
|||
this.setStepBanner("Turn : X");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue