OOP_1B2_Project/src/backend/Board.java

281 lines
7.0 KiB
Java

package backend;
import java.util.ArrayList;
public class Board {
private int cNum; // nb de colonnes du damier
private int lNum; // nb de ligne du damier
private Piece[][] cells;
private Piece selectedCell;
public Board(int colNum, int lineNum) {
cNum=colNum;
lNum=lineNum;
cells = new Piece[cNum][lNum]; // creation du tableau de pieces
selectedCell=null;
}
public int getWidth() {
return lNum;
}
public int getHeight() {
return cNum;
}
public int getTurnNumber() {
int turnNumber;
turnNumber=0;
turnNumber=turnNumber+1;
return turnNumber;
}
public boolean isTurnWhite() {
//Divide by 2 and check if rest = 0
if (getTurnNumber()%2==0) {
return true;
}
else{
return false;
}
}
public void setPiece(PieceType type, boolean isWhite, int x, int y) {
Piece newPiece= new Piece(type,isWhite,x,y);
cells[x][y] = newPiece;
}
public void populateBoard() {
final int startWhite = 0;
final int startBlack = lNum-1;
//Black pieces populating
setPiece(PieceType.Rook,false,0,startWhite);
setPiece(PieceType.Knight,false, 1,startWhite);
setPiece(PieceType.Bishop,false,2,startWhite);
setPiece(PieceType.Queen,false,3,startWhite);
setPiece(PieceType.King,false,4,startWhite);
setPiece(PieceType.Bishop,false,5,startWhite);
setPiece(PieceType.Knight,false,6,startWhite);
setPiece(PieceType.Rook,false,7,startWhite);
for (int x = 0; x < cNum; x++) {
setPiece(PieceType.Pawn,false,x,startWhite+1);
}
//White pieces populating
setPiece(PieceType.Rook,true,0,startBlack);
setPiece(PieceType.Knight,true,1,startBlack);
setPiece(PieceType.Bishop,true,2,startBlack);
setPiece(PieceType.Queen,true,3,startBlack);
setPiece(PieceType.King,true,4,startBlack);
setPiece(PieceType.Bishop,true,5,startBlack);
setPiece(PieceType.Knight,true,6,startBlack);
setPiece(PieceType.Rook,true,7,startBlack);
for (int x = 0; x < cNum; x++) {
setPiece(PieceType.Pawn,true,x,startBlack-1);
}
for (int x = 0; x < cNum; x++) {
for(int y=0;y<lNum;y++) {
if (cells[x][y]==null) {
System.out.print("blank - ");
}
else {
System.out.print(cells[x][y].getName());
}
}
System.out.print("\r\n");
}
}
public void cleanBoard() {
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
cells[x][y] = null;
}
}
}
public String toString() {
ArrayList<String> ps=new ArrayList<>();
for(int y=0;y<lNum;y++) {
for (int x=0; x<cNum; x++) {
if(selectedCell!=null) {
ps.add(selectedCell.isWhite()?"W":"B");
ps.add(selectedCell.getType().toString());
}
else {
ps.add("--");
}
ps.add(" ");
}
ps.add("\n");
}
return ps.toString();
}
public ArrayList<Piece> getPieces() {
ArrayList<Piece> pieces = new ArrayList<>();
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
if (cells[x][y]!= null) {
pieces.add(cells[x][y]);
}
}
}
return pieces;
}
public void userTouch(int x, int y) {
// on teste si une cellule est deja selectionne
if(this.selectedCell !=null) {
System.out.println(" cellule deja selectionne : " + this.selectedCell.getName());
//la nouvelle case touchee est vide ?
if(cells[x][y] ==null) {
// je deplace la pièce selectionnee
//TODO VERIFIER SI LA COULEUR DE LA PIECE EXISTANTE EST DIFFERENTE DE CELLE DU JOUEUR
//TODO A REMPLACER PAR UNE FONCTION MOVE
cells[x][y] = new Piece(
this.selectedCell.getType(),
this.selectedCell.isWhite(),
x,
y
);
// je supprime la pièce selectionne pour liberer la case
cells[this.selectedCell.getX()][this.selectedCell.getY()] = null;
//je deselectionne la pièce
this.selectedCell=null;
} else {
// je teste si la nouvelle case cochée est la meme que celle déjà coche
if(this.cells[x][y].getX()==this.selectedCell.getX() && this.cells[x][y].getY() == this.selectedCell.getY()) {
System.out.println("il a clique sur la meme cellule, je deselectionne" );
this.selectedCell =null;
} else {
// je deplace la deplace pièce et remplace la pièce existante
//TODO A REMPLACER PAR UNE FONCTION MOVE
cells[x][y] = new Piece(
this.selectedCell.getType(),
this.selectedCell.isWhite(),
x,
y
);
// je supprime la pièce selectionne pour liberer la case
cells[this.selectedCell.getX()][this.selectedCell.getY()] = null;
//je deselectionne la pièce
this.selectedCell=null;
}
}
} else {
// aucune cellule deja selectionnée,
System.out.println("----- aucune cellule selectionnee" );
//a-t-il selectionné une pièce ?
// TODO il faut verifier que c'est une pièce du bon joueur (bonne couleur)
if(cells[x][y] !=null){
//il a selectionné une pièce, elle devient is selected
this.selectedCell = this.cells[x][y];
System.out.println("nouvelle cellule selectionne" + cells[x][y].getName());
} else {
//rien il a selectionne vide
System.out.println("il a clique sur cellule vide");
}
}
}
public boolean isSelected(int x, int y) {
//TODO
return false;
}
//saving feature: "type + iswhite + x + y"
public String[] toFileRep() {
ArrayList<String> lines = new ArrayList<>();
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
Piece piece = cells[x][y];
if (piece != null) {
String line = piece.getType() + " " + piece.isWhite() + " " + x + " " + y;
lines.add(line);
}
}
}
return lines.toArray(new String[0]);
}
//loading feature
public Board(String[] array) {
this.cNum = 8;
this.lNum = 8;
this.cells = new Piece[cNum][lNum];
this.selectedCell = null;
//clean board
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
cells[x][y] = null;
}
}
//load pieces
for (String line : array) {
String[] tokens = line.trim().split("\\s+");
if (tokens.length != 4) continue;
try {
PieceType type = PieceType.valueOf(tokens[0]);
boolean isWhite = Boolean.parseBoolean(tokens[1]);
int x = Integer.parseInt(tokens[2]);
int y = Integer.parseInt(tokens[3]);
setPiece(type, isWhite, x, y);
} catch (Exception e) {
System.err.println("Error parsing line: " + line);
}
}
}
/* The following methods require more work ! */
public boolean isHighlighted(int x, int y) {
//TODO
return false;
}
public void undoLastMove() {
//TODO
}
public Board(Board board) {
//TODO
}
public void playMove(Move move) {
//TODO
}
}