Agents can live and die according to their liveturn method
This commit is contained in:
parent
70bbd4fdc3
commit
3467b887ea
|
|
@ -32,11 +32,12 @@ public class Sheep extends Agent {
|
|||
public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
|
||||
if(world.getCell(x, y)==1) {
|
||||
world.setCell(x, y, 0);
|
||||
hunger-=2;
|
||||
} else {
|
||||
hunger++;
|
||||
}
|
||||
this.moveRandom();
|
||||
return hunger>10;
|
||||
return hunger<10;
|
||||
}
|
||||
|
||||
private void moveRandom() {
|
||||
|
|
|
|||
|
|
@ -196,18 +196,25 @@ public class Simulator extends Thread {
|
|||
// only modify if sure of what you do
|
||||
// to modify agent behavior, see liveTurn method
|
||||
// in agent classes
|
||||
ArrayList<Integer> arrayDeadAgent=new ArrayList<Integer>();
|
||||
int counter=0;
|
||||
for(Agent agent : agents) {
|
||||
ArrayList<Agent> neighbors =
|
||||
this.getNeighboringAnimals(
|
||||
agent.getX(),
|
||||
agent.getY(),
|
||||
ANIMAL_AREA_RADIUS);
|
||||
if(!agent.liveTurn(
|
||||
neighbors,
|
||||
this)) {
|
||||
agents.remove(agent);
|
||||
|
||||
ArrayList<Agent> neighbors = this.getNeighboringAnimals(agent.getX(), agent.getY(), ANIMAL_AREA_RADIUS);
|
||||
if(!agent.liveTurn(neighbors,this)) {
|
||||
//agents.remove(agent);
|
||||
arrayDeadAgent.add(counter);
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
int counterTwo=0;
|
||||
for(Integer i : arrayDeadAgent) {
|
||||
if (i==arrayDeadAgent.get(0)) {
|
||||
agents.remove(i.intValue());
|
||||
}else{agents.remove(i.intValue()-counterTwo);}
|
||||
counterTwo++;
|
||||
}
|
||||
|
||||
//then evolution of the field
|
||||
// TODO : apply game rule to all cells of the field
|
||||
|
||||
|
|
@ -288,14 +295,13 @@ public class Simulator extends Thread {
|
|||
}else {setCell(x, y, 0);}
|
||||
break;
|
||||
case 2 :
|
||||
if(getCell(x, y)==0) {
|
||||
setCell(x, y, 1);
|
||||
}else {setCell(x, y, 0);}
|
||||
Sheep Shaun=new Sheep(x,y);
|
||||
agents.add(Shaun);
|
||||
System.out.println(agents);
|
||||
break;
|
||||
case 3 :
|
||||
if(getCell(x, y)==0) {
|
||||
setCell(x, y, 1);
|
||||
}else {setCell(x, y, 0);}
|
||||
Wolf agrou=new Wolf(x,y);
|
||||
agents.add(agrou);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
|||
Loading…
Reference in New Issue