saveAgent and load agent working(save agent needs modification to take
into account the type of agent)
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3467b887ea
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@ -141,46 +141,36 @@ public class Simulator extends Thread {
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}
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public int getAliveNeighbors(int x, int y, int radius) {
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//to compensate for the cell itself being alive or not
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int aliveNeighbors = -1;
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if(getCell(x,y) == 0) {
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aliveNeighbors++;
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}
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//for each neighbor
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for(int i = x-radius; i <= x+radius; i++) {
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for(int j = y-radius; j <= y+radius; j++) {
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if(i!=-1 && i!=getWidth() && j!=-1 && j!=getHeight()) { //if neighbor is not outside the map
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if(getCell(i,j) == 1) { //if alive, add 1 to counter
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aliveNeighbors++;
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}
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}
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else if(loopingBorder==true && (i==-1 || i==getWidth() || j==-1 || j==getHeight() )) { //if looping borders enabled and neighbor outside map
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int I=i;
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int J=j;
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if(I==-1) {
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I=getWidth()-1;
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}
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else if(I==getWidth()) {
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I=0;
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}
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if(J==-1) {
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J=getHeight()-1;
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}
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else if(J==getHeight()) {
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J=0;
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}
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if(getCell(I,J) == 1) { //if alive, add 1 to counter
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}if(getCell(I,J) == 1) { //if alive, add 1 to counter
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aliveNeighbors++;
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}
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}
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}
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}
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@ -197,22 +187,16 @@ public class Simulator extends Thread {
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// to modify agent behavior, see liveTurn method
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// in agent classes
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ArrayList<Integer> arrayDeadAgent=new ArrayList<Integer>();
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int counter=0;
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for(Agent agent : agents) {
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ArrayList<Agent> neighbors = this.getNeighboringAnimals(agent.getX(), agent.getY(), ANIMAL_AREA_RADIUS);
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if(!agent.liveTurn(neighbors,this)) {
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//agents.remove(agent);
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arrayDeadAgent.add(counter);
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arrayDeadAgent.add(agents.indexOf(agent));
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}
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counter++;
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}
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int counterTwo=0;
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for(Integer i : arrayDeadAgent) {
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if (i==arrayDeadAgent.get(0)) {
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agents.remove(i.intValue());
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}else{agents.remove(i.intValue()-counterTwo);}
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counterTwo++;
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agents.remove(i.intValue()-arrayDeadAgent.indexOf(i));
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}
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//then evolution of the field
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@ -558,13 +542,55 @@ public class Simulator extends Thread {
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}
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public ArrayList<String> getAgentsSave() {
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//TODO : Same idea as the other save method, but for agents
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return null;
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ArrayList<String> arrayLines=new ArrayList<String>();
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String sumAgentToLine="";
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for(Agent agent :agents) {
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sumAgentToLine+=agent.getX()+",";
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sumAgentToLine+=agent.getY();
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if (agents.indexOf(agent)<agents.size()-1);{
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sumAgentToLine+=";";
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}
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}
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arrayLines.add(sumAgentToLine);
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//System.out.println(sumElementToLine.length());
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//System.out.println(arrayLines);
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return arrayLines;
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}
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public void loadAgents(ArrayList<String> stringArray) {
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public void loadAgents(ArrayList<String> lines) {
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//TODO : Same idea as other load methods, but for agent list
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if(lines.size()<=0) {
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return;
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}
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String firstLine = lines.get(0);
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String[] firstLineElements = firstLine.split(";");
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if(firstLineElements.length<=0) {
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return;
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}
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for(int j =0; j<lines.size();j++) {
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String line = lines.get(j);
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String[] lineElements = line.split(";");
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for(int i=0; i<lineElements.length;i++) {
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String[] coordinates = lineElements[i].split(",");
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int x = Integer.parseInt(coordinates[0]);
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int y = Integer.parseInt(coordinates[1]);
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switch (clickActionFlag) {
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case 2 :
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Sheep Shaun=new Sheep(x,y);
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agents.add(Shaun);
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//System.out.println(agents);
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break;
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case 3 :
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Wolf agrou=new Wolf(x,y);
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agents.add(agrou);
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break;
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default:
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break;
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}
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}
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}
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}
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/**
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@ -327,7 +327,8 @@ public class MyInterface extends JFrame {
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String fileName=SelectFile();
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if (fileName.length()>0) {
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ArrayList<String> content = mySimu.getSaveState();
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String[] strArr = Arrays.copyOf(content.toArray(), content.toArray().length, String[].class);
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writeFile(fileName, strArr);
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}
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}
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@ -344,7 +345,8 @@ public class MyInterface extends JFrame {
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String fileName=SelectFile();
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if (fileName.length()>0) {
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ArrayList<String> content = mySimu.getAgentsSave();
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writeFile(fileName, (String[]) content.toArray());
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String[] strArr = Arrays.copyOf(content.toArray(), content.toArray().length, String[].class);
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writeFile(fileName, strArr);
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}
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}
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