new class
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@ -3,46 +3,51 @@ package backend;
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import java.util.ArrayList;
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import java.util.Stack;
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/**
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* Represents a chessboard (arbitrary dimensions),
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* handles piece placement, move execution (including
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* castling & en passant), legal-move generation, and check detection.
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*/
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public class Board {
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private int width, height;
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private ArrayList<Piece> pieces;
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private int turnNumber;
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private boolean isWhiteTurn;
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private Integer selectedX, selectedY;
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private final int width, height;
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private final ArrayList<Piece> pieces = new ArrayList<>();
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private final Stack<Move> moveHistory = new Stack<>();
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private int turnNumber = 0;
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private boolean isWhiteTurn = true;
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// For GUI selection/highlighting
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private Integer selectedX = null, selectedY = null;
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private ArrayList<int[]> highlightedSquares = new ArrayList<>();
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private Stack<Move> moveHistory = new Stack<>();
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// Castling rights
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private boolean canCastleWK = true, canCastleWQ = true;
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private boolean canCastleBK = true, canCastleBQ = true;
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/** Empty board */
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public Board(int colNum, int lineNum) {
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this.width = colNum;
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this.height = lineNum;
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this.turnNumber = 0;
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this.isWhiteTurn = true;
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this.pieces = new ArrayList<>();
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/** Empty board of given dimensions. */
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public Board(int width, int height) {
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this.width = width;
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this.height = height;
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}
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/** Load from file */
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public Board(String[] array) {
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this(array[0].split(",").length, array.length - 1);
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this.isWhiteTurn = array[height].equals("W");
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/** Load from file lines. Last line is "W" or "B" for side to move. */
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public Board(String[] rows) {
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this(rows[0].split(",").length, rows.length - 1);
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this.isWhiteTurn = rows[height].equals("W");
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for (int y = 0; y < height; y++) {
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String[] row = array[y].split(",");
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String[] cols = rows[y].split(",");
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for (int x = 0; x < width; x++) {
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String t = row[x];
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if (!t.equals("..")) {
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boolean w = t.charAt(0) == 'W';
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PieceType tp = PieceType.fromSummary(t.charAt(1));
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pieces.add(new Piece(x, y, w, tp));
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String cell = cols[x];
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if (!cell.equals("..")) {
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boolean w = cell.charAt(0) == 'W';
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PieceType type = PieceType.fromSummary(cell.charAt(1));
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pieces.add(new Piece(x, y, w, type));
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}
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}
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}
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}
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/** Deep copy */
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/** Deep copy (excludes moveHistory). */
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public Board(Board other) {
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this(other.width, other.height);
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this.turnNumber = other.turnNumber;
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@ -51,37 +56,55 @@ public class Board {
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this.canCastleWQ = other.canCastleWQ;
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this.canCastleBK = other.canCastleBK;
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this.canCastleBQ = other.canCastleBQ;
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this.pieces = new ArrayList<>();
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for (Piece p : other.pieces)
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this.pieces.add(new Piece(p.getX(), p.getY(), p.isWhite(), p.getType()));
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for (Piece p : other.pieces) {
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pieces.add(new Piece(p.getX(), p.getY(), p.isWhite(), p.getType()));
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}
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}
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// Accessors
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public int getWidth() { return width; }
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public int getHeight() { return height; }
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public int getTurnNumber() { return turnNumber; }
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public boolean isTurnWhite(){ return isWhiteTurn; }
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// ─── ACCESSORS ──────────────────────────────────────────────────────────
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/** Standard setup */
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public int getWidth() { return width; }
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public int getHeight() { return height; }
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public int getTurnNumber() { return turnNumber; }
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public boolean isTurnWhite() { return isWhiteTurn; }
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public Iterable<Piece> getPieces() { return new ArrayList<>(pieces); }
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/** Place a piece of the given color & type at (x,y) (used by the “Add Piece” button). */
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public void setPiece(boolean white, PieceType type, int x, int y) {
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// remove whatever was on that square (if any) and drop in your new piece
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removePieceAt(x, y);
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pieces.add(new Piece(x, y, white, type));
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}
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/** Last move pushed onto history, or null if none. */
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public Move getLastMove() {
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return moveHistory.isEmpty() ? null : moveHistory.peek();
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}
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// ─── BOARD SETUP & I/O ─────────────────────────────────────────────────
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/** Place the standard 8×8 chess starting array. */
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public void populateBoard() {
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PieceType[] back = {
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PieceType.Rook, PieceType.Knight, PieceType.Bishop, PieceType.Queen,
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PieceType.King, PieceType.Bishop, PieceType.Knight, PieceType.Rook
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};
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// black
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// Black
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for (int x = 0; x < width; x++) {
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pieces.add(new Piece(x,1,false,PieceType.Pawn));
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pieces.add(new Piece(x,0,false,back[x]));
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pieces.add(new Piece(x, 1, false, PieceType.Pawn));
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pieces.add(new Piece(x, 0, false, back[x]));
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}
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// white
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// White
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for (int x = 0; x < width; x++) {
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pieces.add(new Piece(x,6,true,PieceType.Pawn));
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pieces.add(new Piece(x,7,true,back[x]));
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pieces.add(new Piece(x, 6, true, PieceType.Pawn));
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pieces.add(new Piece(x, 7, true, back[x]));
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}
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canCastleWK = canCastleWQ = canCastleBK = canCastleBQ = true;
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moveHistory.clear();
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turnNumber = 0;
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isWhiteTurn = true;
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}
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/** Clear everything */
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/** Remove all pieces, reset rights & turn. */
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public void cleanBoard() {
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pieces.clear();
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moveHistory.clear();
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@ -91,74 +114,74 @@ public class Board {
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canCastleWK = canCastleWQ = canCastleBK = canCastleBQ = true;
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}
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@Override public String toString() {
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StringBuilder sb = new StringBuilder();
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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Piece p = getPieceAt(x,y);
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sb.append(p==null?"..":(p.isWhite()?"W":"B")+p.getType().getSummary());
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if (x<width-1) sb.append(",");
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}
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sb.append("\n");
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}
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sb.append(isWhiteTurn?"W":"B").append("\n");
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return sb.toString();
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}
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/** Saveable representation: one CSV row per rank, then "W" or "B". */
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public String[] toFileRep() {
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String[] out = new String[height+1];
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String[] out = new String[height + 1];
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for (int y = 0; y < height; y++) {
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StringBuilder row = new StringBuilder();
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StringBuilder sb = new StringBuilder();
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for (int x = 0; x < width; x++) {
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Piece p = getPieceAt(x,y);
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row.append(p==null?"..":(p.isWhite()?"W":"B")+p.getType().getSummary());
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if (x<width-1) row.append(",");
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Piece p = getPieceAt(x, y);
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sb.append(p == null
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? ".."
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: (p.isWhite() ? "W" : "B") + p.getType().getSummary());
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if (x < width - 1) sb.append(",");
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}
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out[y] = row.toString();
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out[y] = sb.toString();
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}
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out[height] = isWhiteTurn?"W":"B";
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out[height] = isWhiteTurn ? "W" : "B";
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return out;
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}
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public ArrayList<Piece> getPieces() { return new ArrayList<>(pieces); }
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public void setPiece(boolean w, PieceType t, int x, int y) {
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removePieceAt(x,y); pieces.add(new Piece(x,y,w,t));
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}
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// ─── GUI SELECTION HELPERS ─────────────────────────────────────────────
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/** User click → select/move */
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/**
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* Called by GUI on mouse click at (x,y).
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* First click selects a piece, second click attempts move.
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*/
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public void userTouch(int x, int y) {
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Piece clicked = getPieceAt(x,y);
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if (selectedX==null) {
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if (clicked!=null && clicked.isWhite()==isWhiteTurn) {
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selectedX=x; selectedY=y;
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Piece clicked = getPieceAt(x, y);
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// select
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if (selectedX == null) {
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if (clicked != null && clicked.isWhite() == isWhiteTurn) {
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selectedX = x;
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selectedY = y;
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highlightedSquares = computeLegalMoves(clicked);
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}
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return;
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}
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if (selectedX==x && selectedY==y) {
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selectedX=selectedY=null;
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// deselect
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if (selectedX == x && selectedY == y) {
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selectedX = selectedY = null;
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highlightedSquares.clear();
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return;
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}
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// attempt move
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for (int[] mv : highlightedSquares) {
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if (mv[0]==x && mv[1]==y) {
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if (mv[0] == x && mv[1] == y) {
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Piece sel = getPieceAt(selectedX, selectedY);
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Piece cap = getPieceAt(x,y);
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// en passant
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if (cap==null && sel.getType()==PieceType.Pawn && x!=selectedX) {
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int dir = sel.isWhite()? -1:1;
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Move last = moveHistory.isEmpty()?null:moveHistory.peek();
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Piece behind = getPieceAt(x, y-dir);
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if (behind!=null
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&& behind.getType()==PieceType.Pawn
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&& last!=null
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&& last.getType()==PieceType.Pawn
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&& Math.abs(last.getFromY()-last.getToY())==2
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&& last.getToX()==behind.getX()
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&& last.getToY()==behind.getY()) {
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Piece cap = getPieceAt(x, y);
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// en passant capture
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if (cap == null
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&& sel.getType() == PieceType.Pawn
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&& x != selectedX)
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{
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int dir = sel.isWhite() ? -1 : 1;
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Move last = getLastMove();
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Piece behind = getPieceAt(x, y - dir);
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if (behind != null
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&& behind.getType() == PieceType.Pawn
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&& last != null
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&& last.getType() == PieceType.Pawn
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&& Math.abs(last.getFromY() - last.getToY()) == 2
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&& last.getToX() == behind.getX()
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&& last.getToY() == behind.getY())
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{
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cap = behind;
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}
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}
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Move m = new Move(
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selectedX, selectedY,
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x, y,
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@ -169,313 +192,415 @@ public class Board {
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break;
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}
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}
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selectedX=selectedY=null;
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selectedX = selectedY = null;
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highlightedSquares.clear();
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}
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public boolean isSelected(int x,int y) {
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return selectedX!=null && selectedX==x && selectedY==y;
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public boolean isSelected(int x, int y) {
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return selectedX != null && selectedX == x && selectedY == y;
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}
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public boolean isHighlighted(int x,int y) {
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for (int[] mv: highlightedSquares)
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if (mv[0]==x && mv[1]==y) return true;
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public boolean isHighlighted(int x, int y) {
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for (int[] mv : highlightedSquares) {
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if (mv[0] == x && mv[1] == y) return true;
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}
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return false;
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}
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/** Execute a move (incl. castle & en passant) */
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// ─── MOVE EXECUTION ───────────────────────────────────────────────────
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/**
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* Execute a move:
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* - normal move
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* - capture / en passant
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* - castle rook reposition
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* - update castling rights
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* - push history, toggle turn
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*/
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public void playMove(Move m) {
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if (m==null) return;
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// castling rook
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if (m.getType()==PieceType.King && Math.abs(m.getToX()-m.getFromX())==2) {
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int y = m.isWhite()?7:0;
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if (m.getToX()-m.getFromX()==2) {
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removePieceAt(7,y); pieces.add(new Piece(5,y,m.isWhite(),PieceType.Rook));
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if (m == null) return;
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// 1) handle castling rook move
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if (m.getType() == PieceType.King
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&& Math.abs(m.getToX() - m.getFromX()) == 2)
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{
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int yRank = m.isWhite() ? 7 : 0;
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if (m.getToX() - m.getFromX() == 2) {
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// king-side
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removePieceAt(7, yRank);
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pieces.add(new Piece(5, yRank, m.isWhite(), PieceType.Rook));
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} else {
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removePieceAt(0,y); pieces.add(new Piece(3,y,m.isWhite(),PieceType.Rook));
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// queen-side
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removePieceAt(0, yRank);
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pieces.add(new Piece(3, yRank, m.isWhite(), PieceType.Rook));
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}
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}
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// normal or en passant cap
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if (m.getCapturedPiece()!=null) {
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// 2) capture / en passant
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if (m.getCapturedPiece() != null) {
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removePieceAt(
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m.getCapturedPiece().getX(),
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m.getCapturedPiece().getY()
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);
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}
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// update opponent castling rights if rook was captured
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if (m.getCapturedPiece()!=null && m.getCapturedPiece().getType()==PieceType.Rook) {
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Piece cap=m.getCapturedPiece();
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// 3) update opponent castling rights if rook was captured
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if (m.getCapturedPiece() != null
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&& m.getCapturedPiece().getType() == PieceType.Rook)
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{
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Piece cap = m.getCapturedPiece();
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if (cap.isWhite()) {
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if (cap.getX()==0 && cap.getY()==7) canCastleWQ=false;
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if (cap.getX()==7 && cap.getY()==7) canCastleWK=false;
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if (cap.getX() == 0 && cap.getY() == 7) canCastleWQ = false;
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if (cap.getX() == 7 && cap.getY() == 7) canCastleWK = false;
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} else {
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if (cap.getX()==0 && cap.getY()==0) canCastleBQ=false;
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if (cap.getX()==7 && cap.getY()==0) canCastleBK=false;
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if (cap.getX() == 0 && cap.getY() == 0) canCastleBQ = false;
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if (cap.getX() == 7 && cap.getY() == 0) canCastleBK = false;
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}
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}
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// move the piece
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removePieceAt(m.getFromX(),m.getFromY());
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pieces.add(new Piece(m.getToX(),m.getToY(),m.isWhite(),m.getType()));
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// moving piece castling rights
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if (m.getType()==PieceType.King) {
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if (m.isWhite()) canCastleWK=canCastleWQ=false;
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else canCastleBK=canCastleBQ=false;
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// 4) move the piece
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removePieceAt(m.getFromX(), m.getFromY());
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pieces.add(new Piece(
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m.getToX(), m.getToY(),
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m.isWhite(), m.getType()
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));
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// 5) moving-piece loses castling rights if king or rook moved
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if (m.getType() == PieceType.King) {
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if (m.isWhite()) canCastleWK = canCastleWQ = false;
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else canCastleBK = canCastleBQ = false;
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}
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if (m.getType()==PieceType.Rook) {
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if (m.getType() == PieceType.Rook) {
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if (m.isWhite()) {
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if (m.getFromX()==0 && m.getFromY()==7) canCastleWQ=false;
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if (m.getFromX()==7 && m.getFromY()==7) canCastleWK=false;
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if (m.getFromX() == 0 && m.getFromY() == 7) canCastleWQ = false;
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if (m.getFromX() == 7 && m.getFromY() == 7) canCastleWK = false;
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} else {
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if (m.getFromX()==0 && m.getFromY()==0) canCastleBQ=false;
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if (m.getFromX()==7 && m.getFromY()==0) canCastleBK=false;
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if (m.getFromX() == 0 && m.getFromY() == 0) canCastleBQ = false;
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if (m.getFromX() == 7 && m.getFromY() == 0) canCastleBK = false;
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}
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}
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// 6) push history & toggle
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moveHistory.push(m);
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turnNumber++;
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isWhiteTurn = !isWhiteTurn;
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}
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/** Undo last */
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/** Undo last—restores piece positions, not full castling rights. */
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public void undoLastMove() {
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if (moveHistory.isEmpty()) return;
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Move m = moveHistory.pop();
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// undo castling
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if (m.getType()==PieceType.King && Math.abs(m.getToX()-m.getFromX())==2) {
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int y = m.isWhite()?7:0;
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if (m.getToX()-m.getFromX()==2) {
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removePieceAt(5,y); pieces.add(new Piece(7,y,m.isWhite(),PieceType.Rook));
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// undo castling rook reposition
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if (m.getType() == PieceType.King
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&& Math.abs(m.getToX() - m.getFromX()) == 2)
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{
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int yRank = m.isWhite() ? 7 : 0;
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if (m.getToX() - m.getFromX() == 2) {
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removePieceAt(5, yRank);
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pieces.add(new Piece(7, yRank, m.isWhite(), PieceType.Rook));
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} else {
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removePieceAt(3,y); pieces.add(new Piece(0,y,m.isWhite(),PieceType.Rook));
|
||||
removePieceAt(3, yRank);
|
||||
pieces.add(new Piece(0, yRank, m.isWhite(), PieceType.Rook));
|
||||
}
|
||||
}
|
||||
// move the king/piece back
|
||||
removePieceAt(m.getToX(),m.getToY());
|
||||
pieces.add(new Piece(m.getFromX(),m.getFromY(),m.isWhite(),m.getType()));
|
||||
|
||||
// move back
|
||||
removePieceAt(m.getToX(), m.getToY());
|
||||
pieces.add(new Piece(
|
||||
m.getFromX(), m.getFromY(),
|
||||
m.isWhite(), m.getType()
|
||||
));
|
||||
|
||||
// restore capture
|
||||
if (m.getCapturedPiece()!=null) {
|
||||
Piece c=m.getCapturedPiece();
|
||||
pieces.add(new Piece(c.getX(),c.getY(),c.isWhite(),c.getType()));
|
||||
if (m.getCapturedPiece() != null) {
|
||||
Piece c = m.getCapturedPiece();
|
||||
pieces.add(new Piece(
|
||||
c.getX(), c.getY(),
|
||||
c.isWhite(), c.getType()
|
||||
));
|
||||
}
|
||||
|
||||
turnNumber--;
|
||||
isWhiteTurn = !isWhiteTurn;
|
||||
// note: castling rights not fully restored here
|
||||
}
|
||||
|
||||
/** Pseudo-legal moves for side to move */
|
||||
// ─── MOVE-GENERATION & CHECK DETECTION ─────────────────────────────────
|
||||
|
||||
/** Returns pseudo-legal moves (ignores self-check). */
|
||||
public ArrayList<Move> generateLegalMoves() {
|
||||
ArrayList<Move> all = new ArrayList<>();
|
||||
ArrayList<Move> out = new ArrayList<>();
|
||||
for (Piece p : pieces) {
|
||||
if (p.isWhite()==isWhiteTurn) {
|
||||
if (p.isWhite() == isWhiteTurn) {
|
||||
for (int[] d : computeLegalMoves(p)) {
|
||||
Piece cap = getPieceAt(d[0],d[1]);
|
||||
all.add(new Move(
|
||||
p.getX(),p.getY(),
|
||||
d[0],d[1],
|
||||
p.isWhite(),p.getType(),
|
||||
Piece cap = getPieceAt(d[0], d[1]);
|
||||
out.add(new Move(
|
||||
p.getX(), p.getY(),
|
||||
d[0], d[1],
|
||||
p.isWhite(), p.getType(),
|
||||
cap
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
return all;
|
||||
return out;
|
||||
}
|
||||
|
||||
/** Is that color’s king under attack? */
|
||||
public boolean isInCheck(boolean color) {
|
||||
int kx=-1, ky=-1;
|
||||
for (Piece p:pieces) {
|
||||
if (p.getType()==PieceType.King && p.isWhite()==color) {
|
||||
kx=p.getX(); ky=p.getY(); break;
|
||||
}
|
||||
}
|
||||
if (kx<0) throw new IllegalStateException("No king for " + color);
|
||||
return isSquareAttacked(kx,ky,!color);
|
||||
}
|
||||
|
||||
/** True legal moves for `color` (filter out self-check) */
|
||||
/** Filtered to remove moves that leave king in check. */
|
||||
public ArrayList<Move> generateLegalMoves(boolean color) {
|
||||
Board copy = new Board(this);
|
||||
copy.isWhiteTurn = color;
|
||||
ArrayList<Move> pseudo = copy.generateLegalMoves();
|
||||
ArrayList<Move> legal = new ArrayList<>();
|
||||
ArrayList<Move> legal = new ArrayList<>();
|
||||
for (Move m : pseudo) {
|
||||
copy.playMove(m);
|
||||
if (!copy.isInCheck(color)) legal.add(m);
|
||||
if (!copy.isInCheck(color)) {
|
||||
legal.add(m);
|
||||
}
|
||||
copy.undoLastMove();
|
||||
}
|
||||
return legal;
|
||||
}
|
||||
|
||||
/** Square attacked by given side? */
|
||||
public boolean isSquareAttacked(int x,int y,boolean byWhite) {
|
||||
for (Piece p:pieces)
|
||||
if (p.isWhite()==byWhite && attacksSquare(p,x,y))
|
||||
/** True if that color’s king is attacked. */
|
||||
public boolean isInCheck(boolean color) {
|
||||
int kx = -1, ky = -1;
|
||||
for (Piece p : pieces) {
|
||||
if (p.getType() == PieceType.King && p.isWhite() == color) {
|
||||
kx = p.getX(); ky = p.getY();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (kx < 0) throw new IllegalStateException("No king for " + (color ? "white" : "black"));
|
||||
return isSquareAttacked(kx, ky, !color);
|
||||
}
|
||||
|
||||
/** Returns true if (x,y) is under attack by side “byWhite”. */
|
||||
public boolean isSquareAttacked(int x, int y, boolean byWhite) {
|
||||
for (Piece p : pieces) {
|
||||
if (p.isWhite() == byWhite && attacksSquare(p, x, y)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ─── Private helpers ────────────────────────────────────────────
|
||||
|
||||
private boolean attacksSquare(Piece p,int tx,int ty) {
|
||||
int x=p.getX(), y=p.getY();
|
||||
boolean w=p.isWhite();
|
||||
int dx=tx-x, dy=ty-y;
|
||||
switch(p.getType()) {
|
||||
case Pawn:
|
||||
int dir = w?-1:1;
|
||||
return dy==dir && Math.abs(dx)==1;
|
||||
case Knight:
|
||||
return (Math.abs(dx)==1&&Math.abs(dy)==2)
|
||||
|| (Math.abs(dx)==2&&Math.abs(dy)==1);
|
||||
case Bishop:
|
||||
if (Math.abs(dx)!=Math.abs(dy)) return false;
|
||||
return clearPath(x,y,tx,ty);
|
||||
case Rook:
|
||||
if (dx!=0&&dy!=0) return false;
|
||||
return clearPath(x,y,tx,ty);
|
||||
case Queen:
|
||||
if (dx==0||dy==0||Math.abs(dx)==Math.abs(dy))
|
||||
return clearPath(x,y,tx,ty);
|
||||
return false;
|
||||
case King:
|
||||
return Math.max(Math.abs(dx),Math.abs(dy))==1;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean clearPath(int x1,int y1,int x2,int y2) {
|
||||
int sx=Integer.signum(x2-x1), sy=Integer.signum(y2-y1);
|
||||
int cx=x1+sx, cy=y1+sy;
|
||||
while (cx!=x2||cy!=y2) {
|
||||
if (getPieceAt(cx,cy)!=null) return false;
|
||||
cx+=sx; cy+=sy;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private Piece getPieceAt(int x,int y) {
|
||||
for (Piece p:pieces) if (p.getX()==x&&p.getY()==y) return p;
|
||||
return null;
|
||||
}
|
||||
|
||||
private void removePieceAt(int x,int y) {
|
||||
pieces.removeIf(p->p.getX()==x&&p.getY()==y);
|
||||
}
|
||||
|
||||
private boolean in(int x,int y) {
|
||||
return x>=0&&x<width&&y>=0&&y<height;
|
||||
}
|
||||
|
||||
private void slide(ArrayList<int[]> out,int x,int y,boolean w,int[][] dirs) {
|
||||
for (int[] d:dirs) {
|
||||
for (int i=1;i<8;i++){
|
||||
int nx=x+d[0]*i, ny=y+d[1]*i;
|
||||
if (!in(nx,ny)) break;
|
||||
Piece t = getPieceAt(nx,ny);
|
||||
if (t==null) out.add(new int[]{nx,ny});
|
||||
else {
|
||||
if (t.isWhite()!=w) out.add(new int[]{nx,ny});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// ─── PRIVATE HELPER METHODS ──────────────────────────────────────────
|
||||
|
||||
/** Pseudo-moves for a single piece (ignores check). */
|
||||
private ArrayList<int[]> computeLegalMoves(Piece p) {
|
||||
ArrayList<int[]> out = new ArrayList<>();
|
||||
int x=p.getX(), y=p.getY();
|
||||
boolean w=p.isWhite();
|
||||
switch(p.getType()) {
|
||||
int x = p.getX(), y = p.getY();
|
||||
boolean w = p.isWhite();
|
||||
switch (p.getType()) {
|
||||
case Pawn:
|
||||
int dir = w?-1:1, sr = w?6:1;
|
||||
if (in(x,y+dir)&&getPieceAt(x,y+dir)==null) {
|
||||
out.add(new int[]{x,y+dir});
|
||||
if (y==sr&&getPieceAt(x,y+2*dir)==null)
|
||||
out.add(new int[]{x,y+2*dir});
|
||||
}
|
||||
for (int dx : new int[]{-1,1}) {
|
||||
int nx=x+dx, ny=y+dir;
|
||||
if (in(nx,ny)) {
|
||||
Piece t=getPieceAt(nx,ny);
|
||||
if (t!=null&&t.isWhite()!=w) out.add(new int[]{nx,ny});
|
||||
int dir = w ? -1 : 1, startRow = w ? 6 : 1;
|
||||
// forward
|
||||
if (in(x, y + dir) && getPieceAt(x, y + dir) == null) {
|
||||
out.add(new int[]{x, y + dir});
|
||||
if (y == startRow && getPieceAt(x, y + 2 * dir) == null) {
|
||||
out.add(new int[]{x, y + 2 * dir});
|
||||
}
|
||||
}
|
||||
if (!moveHistory.isEmpty()) {
|
||||
Move last=moveHistory.peek();
|
||||
if (last.getType()==PieceType.Pawn
|
||||
&&Math.abs(last.getFromY()-last.getToY())==2
|
||||
&&last.getToY()==y
|
||||
&&Math.abs(last.getToX()-x)==1) {
|
||||
int ex=last.getToX(), ey=y+dir;
|
||||
if (in(ex,ey)&&getPieceAt(ex,ey)==null)
|
||||
out.add(new int[]{ex,ey});
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Rook:
|
||||
slide(out,x,y,w,new int[][]{{1,0},{-1,0},{0,1},{0,-1}});
|
||||
break;
|
||||
case Bishop:
|
||||
slide(out,x,y,w,new int[][]{{1,1},{1,-1},{-1,1},{-1,-1}});
|
||||
break;
|
||||
case Queen:
|
||||
slide(out,x,y,w,new int[][]{
|
||||
{1,0},{-1,0},{0,1},{0,-1},
|
||||
{1,1},{1,-1},{-1,1},{-1,-1}});
|
||||
break;
|
||||
case Knight:
|
||||
int[][] km={{1,2},{1,-2},{-1,2},{-1,-2},{2,1},{2,-1},{-2,1},{-2,-1}};
|
||||
for (int[] m:km) {
|
||||
int nx=x+m[0], ny=y+m[1];
|
||||
if (in(nx,ny)) {
|
||||
Piece t=getPieceAt(nx,ny);
|
||||
if (t==null||t.isWhite()!=w) out.add(new int[]{nx,ny});
|
||||
}
|
||||
}
|
||||
break;
|
||||
case King:
|
||||
for (int dx=-1;dx<=1;dx++)
|
||||
for (int dy=-1;dy<=1;dy++){
|
||||
if (dx==0&&dy==0) continue;
|
||||
int nx=x+dx, ny=y+dy;
|
||||
if (in(nx,ny)){
|
||||
Piece t=getPieceAt(nx,ny);
|
||||
if (t==null||t.isWhite()!=w) out.add(new int[]{nx,ny});
|
||||
// captures
|
||||
for (int dx : new int[]{-1, 1}) {
|
||||
int nx = x + dx, ny = y + dir;
|
||||
if (in(nx, ny)) {
|
||||
Piece t = getPieceAt(nx, ny);
|
||||
if (t != null && t.isWhite() != w) {
|
||||
out.add(new int[]{nx, ny});
|
||||
}
|
||||
}
|
||||
boolean opp=!w;
|
||||
if (!isSquareAttacked(x,y,opp)){
|
||||
if (w&&x==4&&y==7){
|
||||
if (canCastleWK&&getPieceAt(5,7)==null&&getPieceAt(6,7)==null
|
||||
&&!isSquareAttacked(5,7,opp)&&!isSquareAttacked(6,7,opp))
|
||||
out.add(new int[]{6,7});
|
||||
if (canCastleWQ&&getPieceAt(3,7)==null&&getPieceAt(2,7)==null
|
||||
&&getPieceAt(1,7)==null&& !isSquareAttacked(3,7,opp)
|
||||
&&!isSquareAttacked(2,7,opp))
|
||||
out.add(new int[]{2,7});
|
||||
}
|
||||
// en passant capture possibility
|
||||
if (!moveHistory.isEmpty()) {
|
||||
Move last = moveHistory.peek();
|
||||
if (last.getType() == PieceType.Pawn
|
||||
&& Math.abs(last.getFromY() - last.getToY()) == 2
|
||||
&& last.getToY() == y
|
||||
&& Math.abs(last.getToX() - x) == 1)
|
||||
{
|
||||
int ex = last.getToX(), ey = y + dir;
|
||||
if (in(ex, ey) && getPieceAt(ex, ey) == null) {
|
||||
out.add(new int[]{ex, ey});
|
||||
}
|
||||
}
|
||||
if (!w&&x==4&&y==0){
|
||||
if (canCastleBK&&getPieceAt(5,0)==null&&getPieceAt(6,0)==null
|
||||
&&!isSquareAttacked(5,0,opp)&&!isSquareAttacked(6,0,opp))
|
||||
}
|
||||
break;
|
||||
|
||||
case Knight:
|
||||
int[][] km = {{1,2},{1,-2},{-1,2},{-1,-2},{2,1},{2,-1},{-2,1},{-2,-1}};
|
||||
for (int[] d : km) {
|
||||
int nx = x + d[0], ny = y + d[1];
|
||||
if (in(nx, ny)) {
|
||||
Piece t = getPieceAt(nx, ny);
|
||||
if (t == null || t.isWhite() != w) {
|
||||
out.add(new int[]{nx, ny});
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Bishop:
|
||||
slide(out, x, y, w, new int[][]{{1,1},{1,-1},{-1,1},{-1,-1}});
|
||||
break;
|
||||
|
||||
case Rook:
|
||||
slide(out, x, y, w, new int[][]{{1,0},{-1,0},{0,1},{0,-1}});
|
||||
break;
|
||||
|
||||
case Queen:
|
||||
slide(out, x, y, w, new int[][]{
|
||||
{1,0},{-1,0},{0,1},{0,-1},
|
||||
{1,1},{1,-1},{-1,1},{-1,-1}
|
||||
});
|
||||
break;
|
||||
|
||||
case King:
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
if (dx == 0 && dy == 0) continue;
|
||||
int nx = x + dx, ny = y + dy;
|
||||
if (in(nx, ny)) {
|
||||
Piece t = getPieceAt(nx, ny);
|
||||
if (t == null || t.isWhite() != w) {
|
||||
out.add(new int[]{nx, ny});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// castling
|
||||
boolean opp = !w;
|
||||
if (!isSquareAttacked(x, y, opp)) {
|
||||
// white back rank
|
||||
if (w && x == 4 && y == 7) {
|
||||
if (canCastleWK
|
||||
&& getPieceAt(5,7) == null
|
||||
&& getPieceAt(6,7) == null
|
||||
&& !isSquareAttacked(5,7,opp)
|
||||
&& !isSquareAttacked(6,7,opp))
|
||||
{
|
||||
out.add(new int[]{6,7});
|
||||
}
|
||||
if (canCastleWQ
|
||||
&& getPieceAt(3,7) == null
|
||||
&& getPieceAt(2,7) == null
|
||||
&& getPieceAt(1,7) == null
|
||||
&& !isSquareAttacked(3,7,opp)
|
||||
&& !isSquareAttacked(2,7,opp))
|
||||
{
|
||||
out.add(new int[]{2,7});
|
||||
}
|
||||
}
|
||||
// black back rank
|
||||
if (!w && x == 4 && y == 0) {
|
||||
if (canCastleBK
|
||||
&& getPieceAt(5,0) == null
|
||||
&& getPieceAt(6,0) == null
|
||||
&& !isSquareAttacked(5,0,opp)
|
||||
&& !isSquareAttacked(6,0,opp))
|
||||
{
|
||||
out.add(new int[]{6,0});
|
||||
if (canCastleBQ&&getPieceAt(3,0)==null&&getPieceAt(2,0)==null
|
||||
&&getPieceAt(1,0)==null&& !isSquareAttacked(3,0,opp)
|
||||
&&!isSquareAttacked(2,0,opp))
|
||||
}
|
||||
if (canCastleBQ
|
||||
&& getPieceAt(3,0) == null
|
||||
&& getPieceAt(2,0) == null
|
||||
&& getPieceAt(1,0) == null
|
||||
&& !isSquareAttacked(3,0,opp)
|
||||
&& !isSquareAttacked(2,0,opp))
|
||||
{
|
||||
out.add(new int[]{2,0});
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
public Move getLastMove() {
|
||||
return moveHistory.isEmpty() ? null : moveHistory.peek();
|
||||
}
|
||||
|
||||
/** Helper for sliding pieces (bishop, rook, queen). */
|
||||
private void slide(ArrayList<int[]> out,
|
||||
int x, int y, boolean w,
|
||||
int[][] directions)
|
||||
{
|
||||
for (int[] d : directions) {
|
||||
for (int i = 1; i < 8; i++) {
|
||||
int nx = x + d[0]*i, ny = y + d[1]*i;
|
||||
if (!in(nx, ny)) break;
|
||||
Piece t = getPieceAt(nx, ny);
|
||||
if (t == null) {
|
||||
out.add(new int[]{nx, ny});
|
||||
} else {
|
||||
if (t.isWhite() != w) {
|
||||
out.add(new int[]{nx, ny});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Attack pattern ignoring blocks (for knight & king & pawn). */
|
||||
private boolean attacksSquare(Piece p, int tx, int ty) {
|
||||
int x = p.getX(), y = p.getY();
|
||||
boolean w = p.isWhite();
|
||||
int dx = tx - x, dy = ty - y;
|
||||
switch (p.getType()) {
|
||||
case Pawn:
|
||||
int dir = w ? -1 : 1;
|
||||
return dy == dir && Math.abs(dx) == 1;
|
||||
case Knight:
|
||||
return (Math.abs(dx)==1 && Math.abs(dy)==2)
|
||||
|| (Math.abs(dx)==2 && Math.abs(dy)==1);
|
||||
case Bishop:
|
||||
if (Math.abs(dx) != Math.abs(dy)) return false;
|
||||
return clearPath(x, y, tx, ty);
|
||||
case Rook:
|
||||
if (dx != 0 && dy != 0) return false;
|
||||
return clearPath(x, y, tx, ty);
|
||||
case Queen:
|
||||
if (dx==0 || dy==0 || Math.abs(dx)==Math.abs(dy))
|
||||
return clearPath(x, y, tx, ty);
|
||||
return false;
|
||||
case King:
|
||||
return Math.max(Math.abs(dx), Math.abs(dy)) == 1;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/** Checks that no piece blocks the straight-line path. */
|
||||
private boolean clearPath(int x1, int y1, int x2, int y2) {
|
||||
int stepX = Integer.signum(x2 - x1);
|
||||
int stepY = Integer.signum(y2 - y1);
|
||||
int cx = x1 + stepX, cy = y1 + stepY;
|
||||
while (cx != x2 || cy != y2) {
|
||||
if (getPieceAt(cx, cy) != null) return false;
|
||||
cx += stepX; cy += stepY;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ─── PRIVATE HELPERS ──────────────────────────────────────────────────
|
||||
|
||||
private Piece getPieceAt(int x, int y) {
|
||||
for (Piece p : pieces) {
|
||||
if (p.getX() == x && p.getY() == y) return p;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void removePieceAt(int x, int y) {
|
||||
pieces.removeIf(p -> p.getX() == x && p.getY() == y);
|
||||
}
|
||||
|
||||
private boolean in(int x, int y) {
|
||||
return x >= 0 && x < width && y >= 0 && y < height;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,105 +1,133 @@
|
|||
package backend;
|
||||
|
||||
import windowInterface.MyInterface;
|
||||
import java.util.List;
|
||||
import windowInterface.MyInterface;
|
||||
|
||||
/**
|
||||
* Main game loop thread. Applies user & AI moves,
|
||||
* counts captures, checks for end-of-game, and updates the GUI.
|
||||
*/
|
||||
public class Game extends Thread {
|
||||
|
||||
private final AutoPlayer aiPlayer;
|
||||
private Board board;
|
||||
private final MyInterface mjf;
|
||||
private final boolean[] activationAIFlags = new boolean[2];
|
||||
private final boolean[] activationAI = new boolean[2]; // [0]=blackAI, [1]=whiteAI
|
||||
private boolean gameOver = false;
|
||||
private int whiteCaptures = 0, blackCaptures = 0;
|
||||
private int loopDelay = 250;
|
||||
|
||||
public Game(MyInterface mjfParam) {
|
||||
this.mjf = mjfParam;
|
||||
this.board = new Board(8, 8);
|
||||
this.aiPlayer = new AutoPlayer();
|
||||
public Game(MyInterface mjf) {
|
||||
this.mjf = mjf;
|
||||
this.board = new Board(8, 8);
|
||||
this.aiPlayer = new AutoPlayer();
|
||||
}
|
||||
|
||||
public int getWidth() { return board.getWidth(); }
|
||||
public int getHeight() { return board.getHeight(); }
|
||||
public int getWhiteCaptures() { return whiteCaptures; }
|
||||
public int getBlackCaptures() { return blackCaptures; }
|
||||
public int getWidth() { return board.getWidth(); }
|
||||
public int getHeight() { return board.getHeight(); }
|
||||
public int getWhiteCaptures() { return whiteCaptures; }
|
||||
public int getBlackCaptures() { return blackCaptures; }
|
||||
public Board getBoard() { return board; }
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
while (!gameOver) {
|
||||
if (isAITurn()) {
|
||||
Move m = aiPlayer.computeBestMove(new Board(board));
|
||||
board.playMove(m);
|
||||
recordCapture(m);
|
||||
// AI’s turn?
|
||||
if (activationAI[board.isTurnWhite() ? 1 : 0]) {
|
||||
Move aiMove = aiPlayer.computeBestMove(new Board(board));
|
||||
board.playMove(aiMove);
|
||||
recordCapture(aiMove);
|
||||
checkGameEnd();
|
||||
}
|
||||
|
||||
// always update GUI
|
||||
mjf.update(board.getTurnNumber(), board.isTurnWhite());
|
||||
try { Thread.sleep(loopDelay); }
|
||||
catch (InterruptedException e) { e.printStackTrace(); }
|
||||
|
||||
try {
|
||||
Thread.sleep(loopDelay);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isAITurn() {
|
||||
// [1] = white, [0] = black
|
||||
return activationAIFlags[ board.isTurnWhite()?1:0 ];
|
||||
}
|
||||
|
||||
/**
|
||||
* Called from the panel when the user clicks square (x,y).
|
||||
*/
|
||||
public void clickCoords(int x, int y) {
|
||||
if (gameOver) return;
|
||||
if (x<0||y<0||x>=getWidth()||y>=getHeight()) return;
|
||||
if (!isAITurn()) {
|
||||
board.userTouch(x,y);
|
||||
// lastMove not returned, but board.moveHistory.peek() is it:
|
||||
Move last = board.getLastMove();
|
||||
recordCapture(last);
|
||||
checkGameEnd();
|
||||
}
|
||||
board.userTouch(x, y);
|
||||
Move last = board.getLastMove();
|
||||
recordCapture(last);
|
||||
checkGameEnd();
|
||||
}
|
||||
|
||||
private void recordCapture(Move m) {
|
||||
if (m!=null && m.getCapturedPiece()!=null) {
|
||||
if (m != null && m.getCapturedPiece() != null) {
|
||||
if (m.isWhite()) whiteCaptures++;
|
||||
else blackCaptures++;
|
||||
}
|
||||
}
|
||||
|
||||
/** check for end‐of‐game and notify GUI */
|
||||
private void checkGameEnd() {
|
||||
boolean sideToMove = board.isTurnWhite();
|
||||
List<Move> replies = ChessRules.generateLegalMoves(board, sideToMove);
|
||||
if (replies.isEmpty()) {
|
||||
String msg;
|
||||
List<Move> legal = ChessRules.generateLegalMoves(board, sideToMove);
|
||||
if (legal.isEmpty()) {
|
||||
String message;
|
||||
if (ChessRules.isCheckmate(board, sideToMove)) {
|
||||
msg = (sideToMove?"White":"Black")
|
||||
+ " is checkmated. "
|
||||
+ (!sideToMove?"White":"Black")
|
||||
+ " wins!";
|
||||
message = (sideToMove ? "White" : "Black")
|
||||
+ " is checkmated. "
|
||||
+ (!sideToMove ? "White" : "Black")
|
||||
+ " wins!";
|
||||
} else {
|
||||
msg = "Stalemate—draw.";
|
||||
message = "Stalemate—draw.";
|
||||
}
|
||||
System.out.println(msg);
|
||||
mjf.gameOver(msg);
|
||||
mjf.gameOver(message);
|
||||
gameOver = true;
|
||||
}
|
||||
}
|
||||
|
||||
// --- existing API below ---
|
||||
// ─── API methods forwarded to Board ────────────────────────────────
|
||||
|
||||
public void setPiece(boolean w, PieceType t, int x, int y) {
|
||||
board.setPiece(w,t,x,y);
|
||||
board.setPiece(w, t, x, y);
|
||||
}
|
||||
|
||||
public String[] getFileRepresentation() {
|
||||
return board.toFileRep();
|
||||
}
|
||||
public void setLoopDelay(int d) { loopDelay = d; }
|
||||
public void setDefaultSetup() { board.cleanBoard(); board.populateBoard(); }
|
||||
public void setBoard(String[] a){ board = new Board(a); }
|
||||
public Iterable<Piece> getPieces() { return board.getPieces(); }
|
||||
public boolean isSelected(int x,int y) { return board.isSelected(x,y); }
|
||||
public boolean isHighlighted(int x,int y){ return board.isHighlighted(x,y); }
|
||||
public void undoLastMove() { board.undoLastMove(); }
|
||||
public void toggleAI(boolean w) { activationAIFlags[w?1:0] = !activationAIFlags[w?1:0]; }
|
||||
public Board getBoard() { return board; }
|
||||
|
||||
public void setLoopDelay(int d) {
|
||||
loopDelay = d;
|
||||
}
|
||||
|
||||
public void setDefaultSetup() {
|
||||
board.cleanBoard();
|
||||
board.populateBoard();
|
||||
}
|
||||
|
||||
public void setBoard(String[] rows) {
|
||||
board = new Board(rows);
|
||||
}
|
||||
|
||||
public Iterable<Piece> getPieces() {
|
||||
return board.getPieces();
|
||||
}
|
||||
|
||||
public boolean isSelected(int x, int y) {
|
||||
return board.isSelected(x, y);
|
||||
}
|
||||
|
||||
public boolean isHighlighted(int x, int y) {
|
||||
return board.isHighlighted(x, y);
|
||||
}
|
||||
|
||||
public void undoLastMove() {
|
||||
board.undoLastMove();
|
||||
}
|
||||
|
||||
public void toggleAI(boolean isWhite) {
|
||||
activationAI[isWhite ? 1 : 0] = !activationAI[isWhite ? 1 : 0];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -109,3 +137,5 @@ public class Game extends Thread {
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,11 @@
|
|||
package backend;
|
||||
|
||||
/** Thrown by Board.playMove(...) if you ever capture a king. */
|
||||
public class KingCapturedException extends RuntimeException {
|
||||
/** true = white did the capture, false = black did it */
|
||||
public final boolean byWhite;
|
||||
|
||||
public KingCapturedException(boolean byWhite) {
|
||||
this.byWhite = byWhite;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,47 +1,54 @@
|
|||
package windowInterface;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.File;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import javax.imageio.ImageIO;
|
||||
import javax.swing.*;
|
||||
|
||||
import java.awt.image.*;
|
||||
import java.io.*;
|
||||
import java.util.*;
|
||||
import backend.*;
|
||||
import java.util.List;
|
||||
import backend.Move;
|
||||
|
||||
|
||||
public class JPanelChessBoard extends JPanel {
|
||||
private static final long serialVersionUID = 1L;
|
||||
private Game myGame;
|
||||
private final MyInterface interfaceGlobal;
|
||||
private BufferedImage spriteSheet;
|
||||
private final int PIECE_W=16, PIECE_H=16, M=6;
|
||||
private final int PIECE_W = 16, PIECE_H = 16, MARGIN = 6;
|
||||
|
||||
private boolean pieceSelectorMode=false, pieceAdderMode=false;
|
||||
private boolean selIsWhite=true; private PieceType selType=PieceType.Pawn;
|
||||
private boolean pieceSelectorMode = false;
|
||||
private boolean pieceAdderMode = false;
|
||||
private boolean selIsWhite = true;
|
||||
private PieceType selType = PieceType.Pawn;
|
||||
|
||||
public JPanelChessBoard(MyInterface itf) {
|
||||
super(); interfaceGlobal=itf;
|
||||
try { spriteSheet=ImageIO.read(new File("pieces.png")); }
|
||||
catch(Exception e){ e.printStackTrace(); }
|
||||
addMouseListener(new MouseAdapter(){
|
||||
public void mousePressed(MouseEvent me){
|
||||
if(pieceSelectorMode){
|
||||
int x=(int)(me.getX()/cellW()), y=(int)(me.getY()/cellH());
|
||||
selType = PieceType.values()[5-x];
|
||||
selIsWhite = y>1;
|
||||
pieceSelectorMode=false;
|
||||
super();
|
||||
interfaceGlobal = itf;
|
||||
try {
|
||||
spriteSheet = javax.imageio.ImageIO.read(new File("pieces.png"));
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
addMouseListener(new MouseAdapter() {
|
||||
@Override
|
||||
public void mousePressed(MouseEvent me) {
|
||||
if (pieceSelectorMode) {
|
||||
int x = (int) (me.getX() / cellW());
|
||||
int y = (int) (me.getY() / cellH());
|
||||
selType = PieceType.values()[5 - x];
|
||||
selIsWhite = (y > 1);
|
||||
pieceSelectorMode = false;
|
||||
} else {
|
||||
if(myGame==null) interfaceGlobal.instantiateSimu();
|
||||
int x=(me.getX()*myGame.getWidth())/getWidth(),
|
||||
y=(me.getY()*myGame.getHeight())/getHeight();
|
||||
if(pieceAdderMode){
|
||||
myGame.setPiece(selIsWhite,selType,x,y);
|
||||
pieceAdderMode=false;
|
||||
if (myGame == null) interfaceGlobal.instantiateSimu();
|
||||
int x = me.getX() * myGame.getWidth() / getWidth();
|
||||
int y = me.getY() * myGame.getHeight() / getHeight();
|
||||
if (pieceAdderMode) {
|
||||
myGame.setPiece(selIsWhite, selType, x, y);
|
||||
pieceAdderMode = false;
|
||||
} else {
|
||||
myGame.clickCoords(x,y);
|
||||
myGame.clickCoords(x, y);
|
||||
}
|
||||
}
|
||||
repaint();
|
||||
|
|
@ -49,64 +56,90 @@ public class JPanelChessBoard extends JPanel {
|
|||
});
|
||||
}
|
||||
|
||||
public void setGame(Game g){ myGame=g; }
|
||||
public void setGame(Game g) {
|
||||
myGame = g;
|
||||
}
|
||||
|
||||
@Override protected void paintComponent(Graphics g){
|
||||
super.paintComponent(g);
|
||||
if (myGame==null) return;
|
||||
@Override
|
||||
protected void paintComponent(Graphics gg) {
|
||||
super.paintComponent(gg);
|
||||
if (myGame == null) return;
|
||||
|
||||
// compute legal highlights
|
||||
int selX=-1, selY=-1;
|
||||
for(int xx=0;xx<myGame.getWidth();xx++) for(int yy=0;yy<myGame.getHeight();yy++)
|
||||
if(myGame.isSelected(xx,yy)){ selX=xx; selY=yy; break;}
|
||||
Set<Point> legalH = new HashSet<>();
|
||||
if(selX>=0){
|
||||
Graphics2D g = (Graphics2D) gg;
|
||||
float w = cellW(), h = cellH();
|
||||
|
||||
// find selected square
|
||||
int selX = -1, selY = -1;
|
||||
for (int xx = 0; xx < myGame.getWidth(); xx++)
|
||||
for (int yy = 0; yy < myGame.getHeight(); yy++)
|
||||
if (myGame.isSelected(xx, yy)) {
|
||||
selX = xx;
|
||||
selY = yy;
|
||||
}
|
||||
|
||||
// legal highlights
|
||||
Set<Point> legal = new HashSet<>();
|
||||
if (selX >= 0) {
|
||||
List<Move> lm = ChessRules.generateLegalMoves(
|
||||
myGame.getBoard(), myGame.getBoard().isTurnWhite()
|
||||
);
|
||||
for(Move m:lm) if(m.getFromX()==selX&&m.getFromY()==selY)
|
||||
legalH.add(new Point(m.getToX(),m.getToY()));
|
||||
for (Move m : lm) {
|
||||
if (m.getFromX() == selX && m.getFromY() == selY) {
|
||||
legal.add(new Point(m.getToX(), m.getToY()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float w=cellW(), h=cellH();
|
||||
for(int x=0;x<myGame.getWidth();x++){
|
||||
for(int y=0;y<myGame.getHeight();y++){
|
||||
boolean isSel= myGame.isSelected(x,y),
|
||||
isHl = legalH.contains(new Point(x,y));
|
||||
if (isSel) g.setColor(Color.PINK);
|
||||
else if(isHl) g.setColor(Color.GREEN);
|
||||
else g.setColor((x+y)%2==0?Color.WHITE:Color.RED);
|
||||
// draw board
|
||||
for (int x = 0; x < myGame.getWidth(); x++) {
|
||||
for (int y = 0; y < myGame.getHeight(); y++) {
|
||||
boolean isSel = (x == selX && y == selY);
|
||||
boolean isHl = legal.contains(new Point(x, y));
|
||||
if (isSel) g.setColor(Color.PINK);
|
||||
else if (isHl) g.setColor(Color.GREEN);
|
||||
else g.setColor((x + y) % 2 == 0 ? Color.WHITE : Color.RED);
|
||||
g.fillRect((int)(x*w),(int)(y*h),(int)w,(int)h);
|
||||
}
|
||||
}
|
||||
g.setColor(Color.GRAY);
|
||||
for(int x=0;x<=myGame.getWidth();x++)
|
||||
g.drawLine((int)(x*w),0,(int)(x*w),getHeight());
|
||||
for(int y=0;y<=myGame.getHeight();y++)
|
||||
g.drawLine(0,(int)(y*h),getWidth(),(int)(y*h));
|
||||
for (int x = 0; x <= myGame.getWidth(); x++)
|
||||
g.drawLine((int)(x*w), 0, (int)(x*w), getHeight());
|
||||
for (int y = 0; y <= myGame.getHeight(); y++)
|
||||
g.drawLine(0, (int)(y*h), getWidth(), (int)(y*h));
|
||||
|
||||
// draw pieces
|
||||
for(Piece p: myGame.getPieces()) drawPiece(g,p);
|
||||
for (Piece p : myGame.getPieces()) {
|
||||
drawPiece(g, p, w, h);
|
||||
}
|
||||
}
|
||||
|
||||
private void drawPiece(Graphics g, Piece p){
|
||||
Image sub = spriteSheet.getSubimage(
|
||||
spriteIndex(p.getType())*PIECE_W,
|
||||
p.isWhite()?PIECE_H:0,
|
||||
PIECE_W,PIECE_H
|
||||
private void drawPiece(Graphics2D g, Piece p, float w, float h) {
|
||||
int idx = 5 - p.getType().ordinal();
|
||||
BufferedImage sub = spriteSheet.getSubimage(
|
||||
idx * PIECE_W,
|
||||
p.isWhite() ? PIECE_H : 0,
|
||||
PIECE_W, PIECE_H
|
||||
);
|
||||
Image scaled = sub.getScaledInstance(
|
||||
(int)(w - 2 * MARGIN),
|
||||
(int)(h - 2 * MARGIN),
|
||||
Image.SCALE_SMOOTH
|
||||
);
|
||||
g.drawImage(
|
||||
sub.getScaledInstance((int)(cellW()-2*M),(int)(cellH()-2*M),0),
|
||||
(int)(p.getX()*cellW())+M, (int)(p.getY()*cellH())+M, null
|
||||
scaled,
|
||||
(int)(p.getX() * w) + MARGIN,
|
||||
(int)(p.getY() * h) + MARGIN,
|
||||
null
|
||||
);
|
||||
}
|
||||
|
||||
private int spriteIndex(PieceType t){ return 5 - t.ordinal(); }
|
||||
private float cellW(){ return getWidth()/(float)myGame.getWidth(); }
|
||||
private float cellH(){ return getHeight()/(float)myGame.getHeight(); }
|
||||
private float cellW() { return getWidth() / (float) myGame.getWidth(); }
|
||||
private float cellH() { return getHeight() / (float) myGame.getHeight(); }
|
||||
|
||||
public void togglePieceSelector(){ pieceSelectorMode = !pieceSelectorMode; }
|
||||
public void toggleAdderMode() { pieceAdderMode = !pieceAdderMode; }
|
||||
public boolean isPieceSelectorMode(){ return pieceSelectorMode; }
|
||||
public boolean isPieceAdderMode() { return pieceAdderMode; }
|
||||
// modes
|
||||
public void togglePieceSelector() { pieceSelectorMode = !pieceSelectorMode; }
|
||||
public void toggleAdderMode() { pieceAdderMode = !pieceAdderMode; }
|
||||
public boolean isPieceSelectorMode() { return pieceSelectorMode; }
|
||||
public boolean isPieceAdderMode() { return pieceAdderMode; }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -28,12 +28,12 @@ public class MyInterface extends JFrame {
|
|||
start.addActionListener(e->clicButtonStart());
|
||||
top.add(start);
|
||||
|
||||
turnLabel = new JLabel("Turn: 0");
|
||||
turnLabel = new JLabel("Turn: 0 /");
|
||||
top.add(turnLabel);
|
||||
|
||||
whiteCapLabel = new JLabel("W captures: 0");
|
||||
whiteCapLabel = new JLabel(" W captures: 0 /");
|
||||
top.add(whiteCapLabel);
|
||||
blackCapLabel = new JLabel("B captures: 0");
|
||||
blackCapLabel = new JLabel(" B captures: 0");
|
||||
top.add(blackCapLabel);
|
||||
|
||||
JCheckBox wAI = new JCheckBox("White AI");
|
||||
|
|
|
|||
Loading…
Reference in New Issue