final no more modifications needs to be made
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parent
642d3cfe11
commit
e1bf29b709
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@ -262,10 +262,34 @@ public class Board {
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public void undoLastMove() {
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if (moveHistory.isEmpty()) return;
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// ... you can reuse your existing undo logic here ...
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Move m = moveHistory.pop();
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// mirror of playMove in reverse (omitted for brevity)...
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// then turnNumber-- and isWhiteTurn = !isWhiteTurn
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removePieceAt(m.getToX(), m.getToY()); // remove moved piece
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// Restore captured piece if there was one
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if (m.getCapturedPiece() != null) {
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pieces.add(m.getCapturedPiece());
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}
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// Restore original piece position
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pieces.add(new Piece(m.getFromX(), m.getFromY(), m.isWhite(), m.getType()));
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// If the move was castling, move the rook back too
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if (m.getType() == PieceType.King && Math.abs(m.getToX() - m.getFromX()) == 2) {
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int rank = m.isWhite() ? 7 : 0;
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if (m.getToX() > m.getFromX()) {
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// King-side
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removePieceAt(5, rank);
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pieces.add(new Piece(7, rank, m.isWhite(), PieceType.Rook));
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} else {
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// Queen-side
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removePieceAt(3, rank);
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pieces.add(new Piece(0, rank, m.isWhite(), PieceType.Rook));
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}
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}
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turnNumber--;
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isWhiteTurn = !isWhiteTurn;
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}
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// ─── Legal-move generation & check detection ────────────────────────────
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@ -17,7 +17,15 @@ public class Game extends Thread {
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this.ui = ui;
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this.board = new Board(8, 8);
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this.aiPlayer = new AutoPlayer();
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}
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public void toggleAI(boolean isWhite) {
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aiOn[isWhite ? 1 : 0] = !aiOn[isWhite ? 1 : 0];
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}
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public Board getBoard() {
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return board;
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}
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public int getWidth() { return board.getWidth(); }
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public int getHeight() { return board.getHeight(); }
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@ -109,15 +117,10 @@ public class Game extends Thread {
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board.undoLastMove();
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}
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public void toggleAI(boolean isWhite) {
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aiOn[isWhite ? 1 : 0] = !aiOn[isWhite ? 1 : 0];
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}
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public Board getBoard() { return board; }
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public void setLoopDelay(int ms) {
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this.loopDelay = ms;
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}
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}
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@ -8,8 +8,6 @@ import java.io.*;
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import java.util.*;
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import backend.*;
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import java.util.List;
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import backend.Move;
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public class JPanelChessBoard extends JPanel {
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private static final long serialVersionUID = 1L;
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@ -19,65 +17,114 @@ public class JPanelChessBoard extends JPanel {
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private final int PIECE_W = 16, PIECE_H = 16, MARGIN = 6;
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private boolean pieceSelectorMode = false;
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private boolean pieceAdderMode = false;
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private boolean selIsWhite = true;
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private PieceType selType = PieceType.Pawn;
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private boolean pieceAdderMode = false;
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private boolean selIsWhite = true;
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private PieceType selType = PieceType.Pawn;
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public JPanelChessBoard(MyInterface itf) {
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super();
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interfaceGlobal = itf;
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this.interfaceGlobal = itf;
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try {
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spriteSheet = javax.imageio.ImageIO.read(new File("pieces.png"));
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} catch (IOException e) {
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e.printStackTrace();
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}
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addMouseListener(new MouseAdapter() {
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@Override
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public void mousePressed(MouseEvent me) {
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if (pieceSelectorMode) {
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int x = (int) (me.getX() / cellW());
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int y = (int) (me.getY() / cellH());
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selType = PieceType.values()[5 - x];
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selIsWhite = (y > 1);
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pieceSelectorMode = false;
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} else {
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if (myGame == null) interfaceGlobal.instantiateSimu();
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int x = me.getX() * myGame.getWidth() / getWidth();
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int y = me.getY() * myGame.getHeight() / getHeight();
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if (pieceAdderMode) {
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myGame.setPiece(selIsWhite, selType, x, y);
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pieceAdderMode = false;
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} else {
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myGame.clickCoords(x, y);
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}
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// 1) Ensure game is initialized
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if (myGame == null) {
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interfaceGlobal.instantiateSimu();
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}
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// 2) If we're in piece-selector mode, interpret click on a 6×2 grid:
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if (pieceSelectorMode) {
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// selector grid spans full panel:
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float sw = getWidth() / 6f;
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float sh = getHeight() / 2f;
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int col = (int)(me.getX() / sw);
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int row = (int)(me.getY() / sh);
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PieceType[] types = PieceType.values(); // [Pawn,Rook,Knight,Bishop,Queen,King]
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if (col >= 0 && col < 6 && row >= 0 && row < 2) {
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// col=0 → King, …, col=5 → Pawn
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selType = types[types.length - 1 - col];
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selIsWhite = (row == 1); // row=1 → white, row=0 → black
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}
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pieceSelectorMode = false;
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repaint();
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return;
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}
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// 3) Otherwise compute click on 8×8 board:
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float bw = cellW(), bh = cellH();
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int x = (int)(me.getX() / bw);
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int y = (int)(me.getY() / bh);
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// 4) Piece-adder mode?
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if (pieceAdderMode) {
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myGame.setPiece(selIsWhite, selType, x, y);
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pieceAdderMode = false;
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repaint();
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return;
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}
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// 5) Normal move
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myGame.clickCoords(x, y);
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repaint();
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}
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});
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}
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public void setGame(Game g) {
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myGame = g;
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this.myGame = g;
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}
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@Override
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protected void paintComponent(Graphics gg) {
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super.paintComponent(gg);
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if (myGame == null) return;
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Graphics2D g = (Graphics2D) gg;
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// 1) Draw selector palette if needed
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if (pieceSelectorMode) {
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int cols = 6, rows = 2;
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int cw = getWidth() / cols;
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int ch = getHeight() / rows;
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PieceType[] types = PieceType.values();
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for (int row = 0; row < rows; row++) {
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for (int col = 0; col < cols; col++) {
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g.setColor((col + row) % 2 == 0 ? Color.LIGHT_GRAY : Color.GRAY);
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g.fillRect(col*cw, row*ch, cw, ch);
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PieceType pt = types[types.length - 1 - col];
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int sx = (5 - pt.ordinal()) * PIECE_W;
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int sy = (row == 1 ? PIECE_H : 0);
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BufferedImage sub = spriteSheet.getSubimage(sx, sy, PIECE_W, PIECE_H);
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Image scaled = sub.getScaledInstance(cw - 2*MARGIN, ch - 2*MARGIN, Image.SCALE_SMOOTH);
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g.drawImage(scaled, col*cw + MARGIN, row*ch + MARGIN, null);
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}
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}
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return;
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}
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// 2) Normal chessboard rendering
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if (myGame == null) return;
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float w = cellW(), h = cellH();
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// find selected square
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int selX = -1, selY = -1;
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for (int xx = 0; xx < myGame.getWidth(); xx++)
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for (int yy = 0; yy < myGame.getHeight(); yy++)
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for (int xx = 0; xx < myGame.getWidth(); xx++) {
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for (int yy = 0; yy < myGame.getHeight(); yy++) {
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if (myGame.isSelected(xx, yy)) {
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selX = xx;
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selY = yy;
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selX = xx; selY = yy;
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}
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}
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}
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// legal highlights
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// highlight legal moves
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Set<Point> legal = new HashSet<>();
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if (selX >= 0) {
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List<Move> lm = ChessRules.generateLegalMoves(
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@ -90,7 +137,7 @@ public class JPanelChessBoard extends JPanel {
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}
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}
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// draw board
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// draw squares
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for (int x = 0; x < myGame.getWidth(); x++) {
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for (int y = 0; y < myGame.getHeight(); y++) {
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boolean isSel = (x == selX && y == selY);
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@ -98,14 +145,17 @@ public class JPanelChessBoard extends JPanel {
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if (isSel) g.setColor(Color.PINK);
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else if (isHl) g.setColor(Color.GREEN);
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else g.setColor((x + y) % 2 == 0 ? Color.WHITE : Color.RED);
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g.fillRect((int)(x*w),(int)(y*h),(int)w,(int)h);
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g.fillRect((int)(x*w), (int)(y*h), (int)w, (int)h);
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}
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}
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// draw grid
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g.setColor(Color.GRAY);
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for (int x = 0; x <= myGame.getWidth(); x++)
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for (int x = 0; x <= myGame.getWidth(); x++) {
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g.drawLine((int)(x*w), 0, (int)(x*w), getHeight());
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for (int y = 0; y <= myGame.getHeight(); y++)
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}
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for (int y = 0; y <= myGame.getHeight(); y++) {
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g.drawLine(0, (int)(y*h), getWidth(), (int)(y*h));
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}
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// draw pieces
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for (Piece p : myGame.getPieces()) {
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@ -115,28 +165,17 @@ public class JPanelChessBoard extends JPanel {
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private void drawPiece(Graphics2D g, Piece p, float w, float h) {
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int idx = 5 - p.getType().ordinal();
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BufferedImage sub = spriteSheet.getSubimage(
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idx * PIECE_W,
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p.isWhite() ? PIECE_H : 0,
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PIECE_W, PIECE_H
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);
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Image scaled = sub.getScaledInstance(
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(int)(w - 2 * MARGIN),
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(int)(h - 2 * MARGIN),
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Image.SCALE_SMOOTH
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);
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g.drawImage(
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scaled,
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(int)(p.getX() * w) + MARGIN,
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(int)(p.getY() * h) + MARGIN,
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null
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);
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int sx = idx * PIECE_W;
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int sy = p.isWhite() ? PIECE_H : 0;
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BufferedImage sub = spriteSheet.getSubimage(sx, sy, PIECE_W, PIECE_H);
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Image scaled = sub.getScaledInstance((int)(w - 2*MARGIN), (int)(h - 2*MARGIN), Image.SCALE_SMOOTH);
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g.drawImage(scaled, (int)(p.getX()*w) + MARGIN, (int)(p.getY()*h) + MARGIN, null);
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}
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private float cellW() { return getWidth() / (float) myGame.getWidth(); }
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private float cellH() { return getHeight() / (float) myGame.getHeight(); }
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private float cellW() { return getWidth() / (float)myGame.getWidth(); }
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private float cellH() { return getHeight() / (float)myGame.getHeight(); }
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// modes
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// toggles
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public void togglePieceSelector() { pieceSelectorMode = !pieceSelectorMode; }
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public void toggleAdderMode() { pieceAdderMode = !pieceAdderMode; }
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public boolean isPieceSelectorMode() { return pieceSelectorMode; }
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