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@ -8,7 +8,7 @@ public abstract class Piece {
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public PieceType type;
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public boolean isWhite;
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// Track the previous Y position
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protected int previousY;
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private boolean hasMoved = false;
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@ -18,7 +18,7 @@ public abstract class Piece {
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this.y = y;
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this.type = type;
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this.isWhite = isWhite;
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this.previousY = y; // Initialize previousY to current Y position
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this.previousY = y;
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}
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public int getX() {
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@ -37,17 +37,17 @@ public abstract class Piece {
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return this.isWhite;
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}
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// Getter for previous Y position
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public int getPreviousY() {
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return previousY;
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}
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// Set the moved flag and update previous Y when the piece moves
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public void moveTo(int newX, int newY) {
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this.previousY = this.y; // Update previous Y before changing the position
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this.previousY = this.y;
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this.x = newX;
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this.y = newY;
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this.hasMoved = true; // Mark that the piece has moved
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this.hasMoved = true;
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}
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public boolean hasMoved() {
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@ -58,7 +58,7 @@ public abstract class Piece {
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this.hasMoved = moved;
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}
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// Abstract method to get possible moves (to be implemented by subclasses)
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public abstract ArrayList<ArrayList<Boolean>> getPossibleMoves(ArrayList<ArrayList<Piece>> board);
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@ -67,8 +67,8 @@ public abstract class Piece {
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return "Piece [x=" + x + ", y=" + y + ", type=" + type + ", isWhite=" + isWhite + "]";
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}
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// This is the overloaded method for getting possible moves with lastMove
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public ArrayList<ArrayList<Boolean>> getPossibleMoves(ArrayList<ArrayList<Piece>> board, Move lastMove) {
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return null; // Will be implemented in specific piece subclasses (e.g., Pawn)
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return null;
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}
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}
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