casling check
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bac93938e8
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51cb78c256
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@ -187,11 +187,13 @@ public class AutoPlayer {
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public ArrayList<Move> getAllLegalMoves(ArrayList<ArrayList<Piece>> board, boolean isWhiteTurn, Move lastMove) {
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public ArrayList<Move> getAllLegalMoves(ArrayList<ArrayList<Piece>> board, boolean isWhiteTurn, Move lastMove) {
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ArrayList<Move> legalMoves = new ArrayList<>();
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ArrayList<Move> legalMoves = new ArrayList<>();
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ArrayList<ArrayList<Boolean>> moves;
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for (ArrayList<Piece> row : board) {
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for (ArrayList<Piece> row : board) {
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for (Piece p : row) {
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for (Piece p : row) {
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if (p != null && p.isWhite() == isWhiteTurn) {
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if (p != null && p.isWhite() == isWhiteTurn) {
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ArrayList<ArrayList<Boolean>> moves = kingCheck.getLegalMoves(p, board, lastMove);
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if (p.getType() == PieceType.King && p.getX() == 4 && (p.getY() == 0 || p.getY() == 7)) {
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moves = kingCheck.checkCastling(p, board,lastMove, isWhiteTurn);
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} else {moves = kingCheck.getLegalMoves(p, board, lastMove);}
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for (int y = 0; y < 8; y++) {
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for (int y = 0; y < 8; y++) {
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for (int x = 0; x < 8; x++) {
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for (int x = 0; x < 8; x++) {
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if (moves.get(y).get(x)) {
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if (moves.get(y).get(x)) {
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@ -219,7 +219,10 @@ public class Board {
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this.xm = x;
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this.xm = x;
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this.ym = y;
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this.ym = y;
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select = true;
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select = true;
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possibleMoves = kingCheck.getLegalMoves(board.get(y).get(x), board,lastMove);
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Piece pieceToMove = this.board.get(y).get(x);
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if (pieceToMove.getType() == PieceType.King && x == 4 && (y == 0 || y == 7)) {
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possibleMoves = kingCheck.checkCastling(board.get(y).get(x), board,lastMove, turnColor);
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} else {possibleMoves = kingCheck.getLegalMoves(pieceToMove, board, lastMove);}
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// possibleMoves = board.get(y).get(x).getPossibleMoves(board);
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// possibleMoves = board.get(y).get(x).getPossibleMoves(board);
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// possibleMoves = board.get(y).get(x).getPossibleMoves(board, lastMove);//same as kingCheck
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// possibleMoves = board.get(y).get(x).getPossibleMoves(board, lastMove);//same as kingCheck
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@ -7,94 +7,106 @@ public class KingCheck {
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private SoundEffect soundEffect = new SoundEffect();
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private SoundEffect soundEffect = new SoundEffect();
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private boolean soundShouldPlay = true;
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private boolean soundShouldPlay = true;
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public ArrayList<ArrayList<Boolean>> getLegalMoves(Piece piece, ArrayList<ArrayList<Piece>> board, Move lastMove) {
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public ArrayList<ArrayList<Boolean>> getLegalMoves(Piece piece, ArrayList<ArrayList<Piece>> board, Move lastMove) {
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ArrayList<ArrayList<Boolean>> rawMoves = piece.getPossibleMoves(board,lastMove);
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ArrayList<ArrayList<Boolean>> rawMoves = piece.getPossibleMoves(board,lastMove);
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ArrayList<ArrayList<Boolean>> legalMoves = new ArrayList<>();
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ArrayList<ArrayList<Boolean>> legalMoves = new ArrayList<>();
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for (int y = 0; y < 8; y++) {
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for (int y = 0; y < 8; y++) {
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ArrayList<Boolean> row = new ArrayList<>();
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ArrayList<Boolean> row = new ArrayList<>();
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for (int x = 0; x < 8; x++) {
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for (int x = 0; x < 8; x++) {
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row.add(false);
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row.add(false);
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}
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}
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legalMoves.add(row);
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legalMoves.add(row);
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}
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}
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for (int y = 0; y < 8; y++) {
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for (int y = 0; y < 8; y++) {
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for (int x = 0; x < 8; x++) {
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for (int x = 0; x < 8; x++) {
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if (rawMoves.get(y).get(x)) {
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if (rawMoves.get(y).get(x)) {
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Move move = new Move(piece.getX(), piece.getY(), x, y);
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Move move = new Move(piece.getX(), piece.getY(), x, y);
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if (isMoveSafe(board, move, piece.isWhite())) {
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if (isMoveSafe(board, move, piece.isWhite())) {
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legalMoves.get(y).set(x, true);
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legalMoves.get(y).set(x, true);
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}
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}
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}
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}
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}
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}
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}
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}
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return legalMoves;
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return legalMoves;
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}
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}
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public boolean isKingInCheck(ArrayList<ArrayList<Piece>> board, boolean isWhiteTurn) {
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public boolean isKingInCheck(ArrayList<ArrayList<Piece>> board, boolean isWhiteTurn) {
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int kingX = -1, kingY = -1;
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int kingX = -1, kingY = -1;
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// Find the king
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// Find the king
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for (ArrayList<Piece> row : board) {
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for (ArrayList<Piece> row : board) {
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for (Piece p : row) {
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for (Piece p : row) {
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if (p != null && p.isWhite() == isWhiteTurn && p.getType() == PieceType.King) {
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if (p != null && p.isWhite() == isWhiteTurn && p.getType() == PieceType.King) {
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kingX = p.getX();
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kingX = p.getX();
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kingY = p.getY();
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kingY = p.getY();
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break;
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break;
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}
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}
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}
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}
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}
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}
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if (kingX == -1 || kingY == -1) {
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if (kingX == -1 || kingY == -1) {
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return true; // King not found, technically in check
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return true; // King not found, technically in check
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}
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}
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// Check if any enemy piece can capture the king
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// Check if any enemy piece can capture the king
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for (ArrayList<Piece> row : board) {
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for (ArrayList<Piece> row : board) {
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for (Piece p : row) {
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for (Piece p : row) {
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if (p != null && p.isWhite() != isWhiteTurn) {
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if (p != null && p.isWhite() != isWhiteTurn) {
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ArrayList<ArrayList<Boolean>> moves = p.getPossibleMoves(board);
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ArrayList<ArrayList<Boolean>> moves = p.getPossibleMoves(board);
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if (moves.get(kingY).get(kingX)) {
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if (moves.get(kingY).get(kingX)) {
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return true;
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}
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}
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}
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}
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}
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}
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}
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}
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return false; // King is safe
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return false; // King is safe
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}
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}
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private boolean isMoveSafe(ArrayList<ArrayList<Piece>> board, Move move, boolean isWhiteTurn) {
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private boolean isMoveSafe(ArrayList<ArrayList<Piece>> board, Move move, boolean isWhiteTurn) {
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ArrayList<ArrayList<Piece>> simulatedBoard = simulateMove(board, move);
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ArrayList<ArrayList<Piece>> simulatedBoard = simulateMove(board, move);
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return !isKingInCheck(simulatedBoard, isWhiteTurn);
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return !isKingInCheck(simulatedBoard, isWhiteTurn);
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}
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}
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private ArrayList<ArrayList<Piece>> simulateMove(ArrayList<ArrayList<Piece>> board, Move move) {
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private ArrayList<ArrayList<Piece>> simulateMove(ArrayList<ArrayList<Piece>> board, Move move) {
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ArrayList<ArrayList<Piece>> newBoard = deepCopyBoard(board);
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ArrayList<ArrayList<Piece>> newBoard = deepCopyBoard(board);
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Piece piece = newBoard.get(move.fromY).get(move.fromX);
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Piece piece = newBoard.get(move.fromY).get(move.fromX);
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newBoard.get(move.fromY).set(move.fromX, null);
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newBoard.get(move.fromY).set(move.fromX, null);
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piece.x = move.toX;
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piece.x = move.toX;
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piece.y = move.toY;
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piece.y = move.toY;
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newBoard.get(move.toY).set(move.toX, piece);
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newBoard.get(move.toY).set(move.toX, piece);
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return newBoard;
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return newBoard;
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}
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}
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private ArrayList<ArrayList<Piece>> deepCopyBoard(ArrayList<ArrayList<Piece>> original) {
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private ArrayList<ArrayList<Piece>> deepCopyBoard(ArrayList<ArrayList<Piece>> original) {
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ArrayList<ArrayList<Piece>> copy = new ArrayList<>();
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ArrayList<ArrayList<Piece>> copy = new ArrayList<>();
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for (ArrayList<Piece> row : original) {
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for (ArrayList<Piece> row : original) {
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ArrayList<Piece> newRow = new ArrayList<>();
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ArrayList<Piece> newRow = new ArrayList<>();
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for (Piece p : row) {
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for (Piece p : row) {
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if (p != null) {
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if (p != null) {
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newRow.add(PieceCreation.createPiece(p.getX(), p.getY(), p.getType(), p.isWhite()));
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newRow.add(PieceCreation.createPiece(p.getX(), p.getY(), p.getType(), p.isWhite()));
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} else {
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} else {
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newRow.add(null);
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newRow.add(null);
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}
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}
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}
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}
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copy.add(newRow);
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copy.add(newRow);
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}
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}
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return copy;
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return copy;
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}
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}
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public ArrayList<ArrayList<Boolean>> checkCastling(Piece piece, ArrayList<ArrayList<Piece>> board, Move lastMove, boolean isWhiteTurn) {
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ArrayList<ArrayList<Boolean>> possibleMoves = getLegalMoves(piece, board, lastMove);
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if (isKingInCheck(board,isWhiteTurn)) {
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int x = piece.getX();
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int y = piece.getY();
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possibleMoves.get(y).set(x+2,false);
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possibleMoves.get(y).set(x-2,false);
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}
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return possibleMoves;
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}
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}
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}
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