casling check
This commit is contained in:
parent
bac93938e8
commit
51cb78c256
|
|
@ -187,11 +187,13 @@ public class AutoPlayer {
|
|||
|
||||
public ArrayList<Move> getAllLegalMoves(ArrayList<ArrayList<Piece>> board, boolean isWhiteTurn, Move lastMove) {
|
||||
ArrayList<Move> legalMoves = new ArrayList<>();
|
||||
|
||||
ArrayList<ArrayList<Boolean>> moves;
|
||||
for (ArrayList<Piece> row : board) {
|
||||
for (Piece p : row) {
|
||||
if (p != null && p.isWhite() == isWhiteTurn) {
|
||||
ArrayList<ArrayList<Boolean>> moves = kingCheck.getLegalMoves(p, board, lastMove);
|
||||
if (p.getType() == PieceType.King && p.getX() == 4 && (p.getY() == 0 || p.getY() == 7)) {
|
||||
moves = kingCheck.checkCastling(p, board,lastMove, isWhiteTurn);
|
||||
} else {moves = kingCheck.getLegalMoves(p, board, lastMove);}
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
if (moves.get(y).get(x)) {
|
||||
|
|
|
|||
|
|
@ -219,7 +219,10 @@ public class Board {
|
|||
this.xm = x;
|
||||
this.ym = y;
|
||||
select = true;
|
||||
possibleMoves = kingCheck.getLegalMoves(board.get(y).get(x), board,lastMove);
|
||||
Piece pieceToMove = this.board.get(y).get(x);
|
||||
if (pieceToMove.getType() == PieceType.King && x == 4 && (y == 0 || y == 7)) {
|
||||
possibleMoves = kingCheck.checkCastling(board.get(y).get(x), board,lastMove, turnColor);
|
||||
} else {possibleMoves = kingCheck.getLegalMoves(pieceToMove, board, lastMove);}
|
||||
// possibleMoves = board.get(y).get(x).getPossibleMoves(board);
|
||||
// possibleMoves = board.get(y).get(x).getPossibleMoves(board, lastMove);//same as kingCheck
|
||||
|
||||
|
|
|
|||
|
|
@ -7,94 +7,106 @@ public class KingCheck {
|
|||
private SoundEffect soundEffect = new SoundEffect();
|
||||
private boolean soundShouldPlay = true;
|
||||
public ArrayList<ArrayList<Boolean>> getLegalMoves(Piece piece, ArrayList<ArrayList<Piece>> board, Move lastMove) {
|
||||
ArrayList<ArrayList<Boolean>> rawMoves = piece.getPossibleMoves(board,lastMove);
|
||||
ArrayList<ArrayList<Boolean>> rawMoves = piece.getPossibleMoves(board,lastMove);
|
||||
|
||||
ArrayList<ArrayList<Boolean>> legalMoves = new ArrayList<>();
|
||||
for (int y = 0; y < 8; y++) {
|
||||
ArrayList<Boolean> row = new ArrayList<>();
|
||||
for (int x = 0; x < 8; x++) {
|
||||
row.add(false);
|
||||
}
|
||||
legalMoves.add(row);
|
||||
}
|
||||
ArrayList<ArrayList<Boolean>> legalMoves = new ArrayList<>();
|
||||
for (int y = 0; y < 8; y++) {
|
||||
ArrayList<Boolean> row = new ArrayList<>();
|
||||
for (int x = 0; x < 8; x++) {
|
||||
row.add(false);
|
||||
}
|
||||
legalMoves.add(row);
|
||||
}
|
||||
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
if (rawMoves.get(y).get(x)) {
|
||||
Move move = new Move(piece.getX(), piece.getY(), x, y);
|
||||
if (isMoveSafe(board, move, piece.isWhite())) {
|
||||
legalMoves.get(y).set(x, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
if (rawMoves.get(y).get(x)) {
|
||||
Move move = new Move(piece.getX(), piece.getY(), x, y);
|
||||
if (isMoveSafe(board, move, piece.isWhite())) {
|
||||
legalMoves.get(y).set(x, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return legalMoves;
|
||||
return legalMoves;
|
||||
}
|
||||
|
||||
public boolean isKingInCheck(ArrayList<ArrayList<Piece>> board, boolean isWhiteTurn) {
|
||||
int kingX = -1, kingY = -1;
|
||||
int kingX = -1, kingY = -1;
|
||||
|
||||
// Find the king
|
||||
for (ArrayList<Piece> row : board) {
|
||||
for (Piece p : row) {
|
||||
if (p != null && p.isWhite() == isWhiteTurn && p.getType() == PieceType.King) {
|
||||
kingX = p.getX();
|
||||
kingY = p.getY();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Find the king
|
||||
for (ArrayList<Piece> row : board) {
|
||||
for (Piece p : row) {
|
||||
if (p != null && p.isWhite() == isWhiteTurn && p.getType() == PieceType.King) {
|
||||
kingX = p.getX();
|
||||
kingY = p.getY();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (kingX == -1 || kingY == -1) {
|
||||
return true; // King not found, technically in check
|
||||
}
|
||||
if (kingX == -1 || kingY == -1) {
|
||||
return true; // King not found, technically in check
|
||||
}
|
||||
|
||||
// Check if any enemy piece can capture the king
|
||||
for (ArrayList<Piece> row : board) {
|
||||
for (Piece p : row) {
|
||||
if (p != null && p.isWhite() != isWhiteTurn) {
|
||||
ArrayList<ArrayList<Boolean>> moves = p.getPossibleMoves(board);
|
||||
if (moves.get(kingY).get(kingX)) {
|
||||
// Check if any enemy piece can capture the king
|
||||
for (ArrayList<Piece> row : board) {
|
||||
for (Piece p : row) {
|
||||
if (p != null && p.isWhite() != isWhiteTurn) {
|
||||
ArrayList<ArrayList<Boolean>> moves = p.getPossibleMoves(board);
|
||||
if (moves.get(kingY).get(kingX)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false; // King is safe
|
||||
return false; // King is safe
|
||||
}
|
||||
|
||||
private boolean isMoveSafe(ArrayList<ArrayList<Piece>> board, Move move, boolean isWhiteTurn) {
|
||||
ArrayList<ArrayList<Piece>> simulatedBoard = simulateMove(board, move);
|
||||
return !isKingInCheck(simulatedBoard, isWhiteTurn);
|
||||
ArrayList<ArrayList<Piece>> simulatedBoard = simulateMove(board, move);
|
||||
return !isKingInCheck(simulatedBoard, isWhiteTurn);
|
||||
}
|
||||
|
||||
private ArrayList<ArrayList<Piece>> simulateMove(ArrayList<ArrayList<Piece>> board, Move move) {
|
||||
ArrayList<ArrayList<Piece>> newBoard = deepCopyBoard(board);
|
||||
ArrayList<ArrayList<Piece>> newBoard = deepCopyBoard(board);
|
||||
|
||||
Piece piece = newBoard.get(move.fromY).get(move.fromX);
|
||||
newBoard.get(move.fromY).set(move.fromX, null);
|
||||
piece.x = move.toX;
|
||||
piece.y = move.toY;
|
||||
newBoard.get(move.toY).set(move.toX, piece);
|
||||
Piece piece = newBoard.get(move.fromY).get(move.fromX);
|
||||
newBoard.get(move.fromY).set(move.fromX, null);
|
||||
piece.x = move.toX;
|
||||
piece.y = move.toY;
|
||||
newBoard.get(move.toY).set(move.toX, piece);
|
||||
|
||||
return newBoard;
|
||||
}
|
||||
return newBoard;
|
||||
}
|
||||
|
||||
private ArrayList<ArrayList<Piece>> deepCopyBoard(ArrayList<ArrayList<Piece>> original) {
|
||||
ArrayList<ArrayList<Piece>> copy = new ArrayList<>();
|
||||
for (ArrayList<Piece> row : original) {
|
||||
ArrayList<Piece> newRow = new ArrayList<>();
|
||||
for (Piece p : row) {
|
||||
if (p != null) {
|
||||
newRow.add(PieceCreation.createPiece(p.getX(), p.getY(), p.getType(), p.isWhite()));
|
||||
} else {
|
||||
newRow.add(null);
|
||||
}
|
||||
}
|
||||
copy.add(newRow);
|
||||
}
|
||||
return copy;
|
||||
}
|
||||
ArrayList<ArrayList<Piece>> copy = new ArrayList<>();
|
||||
for (ArrayList<Piece> row : original) {
|
||||
ArrayList<Piece> newRow = new ArrayList<>();
|
||||
for (Piece p : row) {
|
||||
if (p != null) {
|
||||
newRow.add(PieceCreation.createPiece(p.getX(), p.getY(), p.getType(), p.isWhite()));
|
||||
} else {
|
||||
newRow.add(null);
|
||||
}
|
||||
}
|
||||
copy.add(newRow);
|
||||
}
|
||||
return copy;
|
||||
}
|
||||
|
||||
public ArrayList<ArrayList<Boolean>> checkCastling(Piece piece, ArrayList<ArrayList<Piece>> board, Move lastMove, boolean isWhiteTurn) {
|
||||
ArrayList<ArrayList<Boolean>> possibleMoves = getLegalMoves(piece, board, lastMove);
|
||||
if (isKingInCheck(board,isWhiteTurn)) {
|
||||
int x = piece.getX();
|
||||
int y = piece.getY();
|
||||
possibleMoves.get(y).set(x+2,false);
|
||||
possibleMoves.get(y).set(x-2,false);
|
||||
}
|
||||
|
||||
return possibleMoves;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue