Comments on class board
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@ -55,23 +55,23 @@ public class Board {
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board.get(y).set(x, piece);
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board.get(y).set(x, piece);
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}
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}
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public void populateBoard() {
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public void populateBoard() {//populates the board
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for (int x = 0; x < this.width;x++) {
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for (int x = 0; x < this.width;x++) {
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for (int y = 0; y < this.height; y++) {
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for (int y = 0; y < this.height; y++) {
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if (y ==1 || y == 6) {
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if (y ==1 || y == 6) {
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if (y == 1) {
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if (y == 1) {
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this.setPiece(x,y,PieceType.Pawn,false);
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this.setPiece(x,y,PieceType.Pawn,false);//Place the pawns
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}
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}
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else if (y == 6) {this.setPiece(x,y,PieceType.Pawn,true);}
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else if (y == 6) {this.setPiece(x,y,PieceType.Pawn,true);}
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}
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}
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if (y == 0) {
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if (y == 0) {
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boolean col = false;
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boolean col = false;
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if (x == 0 || x == 7) {
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if (x == 0 || x == 7) {
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this.setPiece(x,y,PieceType.Rook,col);
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this.setPiece(x,y,PieceType.Rook,col);//Places the rooks
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} else if (x == 1 || x == 6) {this.setPiece(x,y,PieceType.Knight,col);}
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} else if (x == 1 || x == 6) {this.setPiece(x,y,PieceType.Knight,col);}// Place the Knights
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else if (x == 2 || x == 5) {this.setPiece(x,y,PieceType.Bishop,col);}
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else if (x == 2 || x == 5) {this.setPiece(x,y,PieceType.Bishop,col);}// Place the Bishops
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else if (x == 3) {this.setPiece(x,y,PieceType.Queen,col);}
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else if (x == 3) {this.setPiece(x,y,PieceType.Queen,col);}// Places the queen
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else if (x == 4) {this.setPiece(x,y,PieceType.King,col);}
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else if (x == 4) {this.setPiece(x,y,PieceType.King,col);}// Places the King
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} else if (y == 7) {
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} else if (y == 7) {
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boolean col = true;
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boolean col = true;
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if (x == 0 || x == 7) {
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if (x == 0 || x == 7) {
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