implement populate board method and move some files to its correct place

This commit is contained in:
Tikea TE 2025-05-22 20:57:34 +02:00
parent ff573ab781
commit a0d857d510
3 changed files with 39 additions and 9 deletions

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Width:  |  Height:  |  Size: 954 B

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Width:  |  Height:  |  Size: 954 B

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@ -6,10 +6,12 @@ public class Board {
private int width;
private int height;
private ArrayList<Piece> pieces;
public Board(int width, int height) {
this.width = width;
this.height = height;
this.pieces = new ArrayList<>();
}
public int getWidth() {
@ -31,26 +33,54 @@ public class Board {
}
public void setPiece(boolean isWhite, PieceType type, int x, int y) {
//TODO
}
public void populateBoard() {
//TODO
pieces.add(new Piece(x,y,type,isWhite));
}
public void cleanBoard() {
//TODO
pieces.clear();
}
public void populateBoard() {
cleanBoard();
// 1) Pawns
for (int x = 0; x < width; x++) {
setPiece(false, PieceType.Pawn, x, 1); // Black pawns on row 1
setPiece(true, PieceType.Pawn, x, 6); // White pawns on row 6
}
// 2) Rooks
setPiece(false, PieceType.Rook, 0, 0);
setPiece(false, PieceType.Rook, 7, 0);
setPiece(true, PieceType.Rook, 0, 7);
setPiece(true, PieceType.Rook, 7, 7);
// 3) Knights
setPiece(false, PieceType.Knight, 1, 0);
setPiece(false, PieceType.Knight, 6, 0);
setPiece(true, PieceType.Knight, 1, 7);
setPiece(true, PieceType.Knight, 6, 7);
// 4) Bishops
setPiece(false, PieceType.Bishop, 2, 0);
setPiece(false, PieceType.Bishop, 5, 0);
setPiece(true, PieceType.Bishop, 2, 7);
setPiece(true, PieceType.Bishop, 5, 7);
// 5) Queens and Kings (note: x=3 is queen, x=4 is king)
setPiece(false, PieceType.Queen, 3, 0);
setPiece(false, PieceType.King, 4, 0);
setPiece(true, PieceType.Queen, 3, 7);
setPiece(true, PieceType.King, 4, 7);
}
public String toString() {
//TODO
return "";
}
public ArrayList<Piece> getPieces() {
ArrayList<Piece> pieces = new ArrayList<>();
//TODO
return pieces;
}