implement populate board method and move some files to its correct place
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Before Width: | Height: | Size: 954 B After Width: | Height: | Size: 954 B |
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@ -6,10 +6,12 @@ public class Board {
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private int width;
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private int height;
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private ArrayList<Piece> pieces;
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public Board(int width, int height) {
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this.width = width;
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this.height = height;
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this.pieces = new ArrayList<>();
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}
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public int getWidth() {
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@ -31,26 +33,54 @@ public class Board {
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}
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public void setPiece(boolean isWhite, PieceType type, int x, int y) {
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//TODO
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}
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public void populateBoard() {
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//TODO
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pieces.add(new Piece(x,y,type,isWhite));
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}
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public void cleanBoard() {
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//TODO
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pieces.clear();
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}
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public void populateBoard() {
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cleanBoard();
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// 1) Pawns
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for (int x = 0; x < width; x++) {
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setPiece(false, PieceType.Pawn, x, 1); // Black pawns on row 1
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setPiece(true, PieceType.Pawn, x, 6); // White pawns on row 6
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}
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// 2) Rooks
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setPiece(false, PieceType.Rook, 0, 0);
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setPiece(false, PieceType.Rook, 7, 0);
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setPiece(true, PieceType.Rook, 0, 7);
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setPiece(true, PieceType.Rook, 7, 7);
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// 3) Knights
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setPiece(false, PieceType.Knight, 1, 0);
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setPiece(false, PieceType.Knight, 6, 0);
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setPiece(true, PieceType.Knight, 1, 7);
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setPiece(true, PieceType.Knight, 6, 7);
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// 4) Bishops
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setPiece(false, PieceType.Bishop, 2, 0);
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setPiece(false, PieceType.Bishop, 5, 0);
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setPiece(true, PieceType.Bishop, 2, 7);
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setPiece(true, PieceType.Bishop, 5, 7);
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// 5) Queens and Kings (note: x=3 is queen, x=4 is king)
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setPiece(false, PieceType.Queen, 3, 0);
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setPiece(false, PieceType.King, 4, 0);
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setPiece(true, PieceType.Queen, 3, 7);
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setPiece(true, PieceType.King, 4, 7);
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}
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public String toString() {
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//TODO
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return "";
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}
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public ArrayList<Piece> getPieces() {
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ArrayList<Piece> pieces = new ArrayList<>();
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//TODO
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return pieces;
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}
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