Updated on autoplayer

This commit is contained in:
Lymeng LY 2025-05-14 14:58:41 +02:00
parent 807d13ffe9
commit 8016b91f97
1 changed files with 59 additions and 9 deletions

View File

@ -1,6 +1,8 @@
package backend;
import java.util.ArrayList;
import java.util.Random;
public class AutoPlayer {
private Random rand = new Random();
@ -12,26 +14,74 @@ public class AutoPlayer {
*/
public Move computeBestMove(Board board) {
ArrayList<Move> allMoves = new ArrayList<>();
Move bestMove = null;
int bestScore = Integer.MIN_VALUE;
//Detect Ai's color
boolean aiIsWhite = board.isTurnWhite();
//Go through all pieces on the board
for(Piece piece : board.getPieces()) {
//only choose the active color's piece
if(piece.isWhite() == board.isTurnWhite()) {
//Get valid moves for this piece
ArrayList<int[]> validMoves = board.getValidMoves(piece);
//convert each position into a move object
for (int[] dest : validMoves) {
Board simulatedBoard = new Board(board);//copy the board first
Piece simpiece = simulatedBoard.board[piece.getY()][piece.getX()]; //get matching piece in the copied board
Move move = new Move(piece, dest[0], dest[1]);
allMoves.add(move);
}
}
}
//Pick a random move from the list
if (!allMoves.isEmpty()) {
return allMoves.get(rand.nextInt(allMoves.size()));
simulatedBoard.playMove(move);
int score = evaluate(simulatedBoard, aiIsWhite);
if (score > bestScore) {
bestScore = score;
bestMove = new Move(piece, dest[0], dest[1]);//use original piece for
}
return null;
}
}
}
return bestMove;
}
//Helper method to score a board state
private int evaluate(Board board, boolean aiIsWhite) {
int score = 0;
for (Piece p : board.getPieces()) {
int value = 0;
switch (p.getType()) {
case Pawn:
value = 1;
break;
case Knight:
case Bishop:
value = 3;
break;
case Rook:
value = 5;
break;
case Queen:
value = 9;
break;
case King:
value = 1000;
break;
}
//Add value if iit's current turnn's color, subtract if opponent
if (p.isWhite() == aiIsWhite) {
score += value;
}
else {
score -= value;
}
}
return score;
}
}