Le code de la art 1 marche!!
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@ -46,8 +46,11 @@ public class Simulator extends Thread {
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//Default rule : Survive always, birth never
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//for(int i =0; i<9; i++) {
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// fieldSurviveValues.add(i); }
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for(int i =0; i<9; i++) {
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fieldSurviveValues.add(2);
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fieldSurviveValues.add(3);
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fieldBirthValues.add(3);
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}
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}
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@ -170,12 +173,19 @@ public class Simulator extends Thread {
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*/
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public void clickCell(int x, int y) {
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if (clickActionFlag) {
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Agent newAgent = new Sheep(x, y); // we consider that the new agent created is a sheep
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agents.add(newAgent);
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}
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for (int i = 0; i < agents.size(); i++) {
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Agent agent = agents.get(i);
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if (agent.getX() == x && agent.getY() == y && agent instanceof Sheep) {
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agents.remove(i);
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return;
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}
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}
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Agent newAgent = new Sheep(x, y);
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agents.add(newAgent);
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}
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else {
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grid[x][y] = (grid[x][y] == 0) ? 1 : 0; // 0=dead and 1=alive
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}
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grid[x][y] = (grid[x][y] == 0) ? 1 : 0;
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}
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}
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/**
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@ -320,7 +330,7 @@ public class Simulator extends Thread {
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}
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public void toggleClickAction() {
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clickActionFlag = !clickActionFlag;
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clickActionFlag =! clickActionFlag;
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}
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/**
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@ -333,10 +343,8 @@ public class Simulator extends Thread {
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*/
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public ArrayList<String> getRule() {
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ArrayList<String> rules = new ArrayList<>();
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rules.add("1"); // Rule 1: Any live cell with fewer than two live neighbours dies
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rules.add("2;3"); // Rule 2: Any live cell with two or three live neighbours will live
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rules.add("4"); // Rule 3: Any live cell with more than three live neighbours dies
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rules.add("3"); // Rule 4: Any dead cell with exactly three live neighbours becomes alive
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rules.add("2;3");
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rules.add("3");
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return rules;
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}
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@ -397,6 +405,7 @@ public class Simulator extends Thread {
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* used by label in interface to show the active click action
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* @return String representation of click action
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*/
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public String clickActionName() {
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return clickActionFlag ? "sheep" : "cell";
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}
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