rook and pawn movement updated

This commit is contained in:
charles.duteil 2025-05-18 15:15:53 +02:00
parent 837b0a56b5
commit fdc91afa1a
2 changed files with 28 additions and 18 deletions

View File

@ -11,28 +11,31 @@ public class Pawn extends Piece {
@Override
public List<Move> getLegalMoves(Board board, int row, int col) {
List<Move> moves = new ArrayList<>();
int direction = isWhite ? 1 : -1; // White moves up, black down
int direction = isWhite ? 1 : -1;
int startRow = isWhite ? 1 : 6;
// Move forward
int oneStep = row + direction;
if (board.isInBounds(col, oneStep) && board.getPieceAt(col, oneStep) == null) {
moves.add(new Move(this, row, col, oneStep, col));
int twoStep = row + 2 * direction;
if (row == startRow && board.isInBounds(col, twoStep) && board.getPieceAt(col, twoStep) == null) {
moves.add(new Move(this, row, col, twoStep, col));
int oneStepY = row + direction;
if (board.isInBounds(col, oneStepY) && board.getPieceAt(col, oneStepY) == null) {
moves.add(new Move(this, row, col, oneStepY, col));
int twoStepY = row + 2 * direction;
if (row == startRow && board.isInBounds(col, twoStepY) && board.getPieceAt(col, twoStepY) == null) {
moves.add(new Move(this, row, col, twoStepY, col));
}
}
// Captures
int[] dx = {-1, 1};
for (int d : dx) {
int targetCol = col + d;
if (board.isInBounds(targetCol, oneStep)) {
Piece enemy = board.getPieceAt(targetCol, oneStep);
for (int offsetX : dx) {
int targetX = col + offsetX;
if (board.isInBounds(targetX, oneStepY)) {
Piece enemy = board.getPieceAt(targetX, oneStepY);
if (enemy != null && enemy.isWhite() != this.isWhite) {
moves.add(new Move(this, row, col, oneStep, targetCol, enemy));
moves.add(new Move(this, row, col, oneStepY, targetX, enemy));
}
}
}

View File

@ -11,18 +11,25 @@ class Rook extends Piece {
@Override
public List<Move> getLegalMoves(Board board, int row, int col) {
List<Move> moves = new ArrayList<>();
int[][] directions = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}};
int[][] directions = {
{-1, 0}, // up
{ 1, 0}, // down
{ 0, -1}, // left
{ 0, 1} // right
};
for (int[] dir : directions) {
int r = row + dir[0];
int c = col + dir[1];
while (board.isInBounds(r, c)) {
Piece target = board.getPieceAt(r, c);
while (board.isInBounds(c, r)) {
Piece target = board.getPieceAt(c, r);
if (target == null) {
moves.add(new Move(this, row, col, r, c));
} else {
if (target.isWhite() != isWhite)
if (target.isWhite() != isWhite) {
moves.add(new Move(this, row, col, r, c, target));
}
break;
}
r += dir[0];