Hugo MANIPOUD hugo.manipoud
  • Joined on 2024-04-30
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 13:48:39 +02:00
7d75f02e26 final commit, castling can handle undo
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 13:11:14 +02:00
c7d7991a16 castling can be undone et redo, but only for the concerned castle, the
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 12:40:45 +02:00
a37a1a8d76 Maybe last commit, i will try to allow castling with undolastmove
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 12:35:24 +02:00
9b5e116e42 As no one really does and undoes the same move twice in a row, id say
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 12:32:40 +02:00
29935b84dc undolast move works unless we do a move, undo it, redo the same again,
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 11:49:03 +02:00
48a3f7468d still buggy but now state comes back to normal at turn 0
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 11:28:58 +02:00
dada9a54cf kind of works but bugged (a lot)
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 11:10:56 +02:00
11ba0933c3 works but i cant place pieces after
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 11:05:55 +02:00
a0d4ae6634 added docstrings and hashmap that should save state of board each turn
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 10:51:02 +02:00
7fe7f6c17e trying to implement undolastmove with hashmaps, they work like
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 10:32:20 +02:00
f4cf1e6904 bug de parenthese avec short castle black, rectifié et marche
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 10:11:02 +02:00
f3b9526521 tostring now has a flag variable and is weel readable thanks to lines
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-23 09:59:21 +02:00
5e9ee6d35b toString updates each turnnb
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-22 21:32:09 +02:00
1395927d94 missing queen in last commit, now with all pieces
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-22 21:27:02 +02:00
248fdbda92 Castling is fully functional, i needed to split long and short, idk it
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-22 21:07:59 +02:00
ee44342e4f short castle works but not long
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-22 20:52:57 +02:00
925681e178 short castle done and working, finishing long castle
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-22 20:28:59 +02:00
2fa708862d few docstrings
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-22 20:19:40 +02:00
18c659e93d set castling variable done
hugo.manipoud pushed to master at hugo.manipoud/OOP_3B5_Project 2025-05-22 20:13:09 +02:00
418d32a7d3 bruh i solved castling without using IA im so hyped rn