ReadMe Agent
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@ -19,4 +19,4 @@ To do so, we removed all the rules concerning the movement of the sheep agent as
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Instead we've written lines that first created a glider each 25 ticks (we needed to make sure difference between each generation was large enough to make sure that there wouldn't be any collisions)
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And second we've written lines that rendered the right cells around the agent center point to make sure a glider was created. This is only a tiny example but several bigger structures could be created this way.
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NOTE: there was a problem somewhere in our code but I cannot pinpoint where, which reversed our x and y values. Originally the plan was to have a downward right glider but instead the result was a upward right.
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*
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