ReadMe Agent

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lucas 2024-05-31 14:47:03 +02:00
parent 7295ad831e
commit 0a35b031e2
1 changed files with 1 additions and 1 deletions

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@ -19,4 +19,4 @@ To do so, we removed all the rules concerning the movement of the sheep agent as
Instead we've written lines that first created a glider each 25 ticks (we needed to make sure difference between each generation was large enough to make sure that there wouldn't be any collisions)
And second we've written lines that rendered the right cells around the agent center point to make sure a glider was created. This is only a tiny example but several bigger structures could be created this way.
NOTE: there was a problem somewhere in our code but I cannot pinpoint where, which reversed our x and y values. Originally the plan was to have a downward right glider but instead the result was a upward right.
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