This commit is contained in:
Noa FOUR 2025-05-02 23:26:50 +02:00
commit e0cd23750e
4 changed files with 129 additions and 40 deletions

View File

@ -4,14 +4,17 @@ import java.util.ArrayList;
public class Board { public class Board {
private int cNum; private int cNum; // nb de colonnes du damier
private int lNum; private int lNum; // nb de ligne du damier
private Piece newPiece; private Piece[][] cells;
private Piece[][]Board; private Piece selectedCell;
public Board(int colNum, int lineNum) { public Board(int colNum, int lineNum) {
cNum=colNum; cNum=colNum;
lNum=lineNum; lNum=lineNum;
cells = new Piece[cNum][lNum]; // creation du tableau de pieces
selectedCell=null;
} }
public int getWidth() { public int getWidth() {
@ -40,45 +43,64 @@ public class Board {
} }
public void setPiece(PieceType type, boolean isWhite, int x, int y) { public void setPiece(PieceType type, boolean isWhite, int x, int y) {
this.newPiece= new Piece(x,y,type,isWhite); Piece newPiece= new Piece(type,isWhite,x,y);
cells[x][y] = newPiece;
} }
public void populateBoard() { public void populateBoard() {
//Black pieces populating final int startWhite = 0;
Board[1][1] = new Piece(1,1,PieceType.Rook,false); final int startBlack = lNum-1;
Board[2][1] = new Piece(2,1,PieceType.Knight,false);
Board[3][1] = new Piece(3,1,PieceType.Bishop,false);
Board[4][1] = new Piece(4,1,PieceType.Queen,false);
Board[7][1] = new Piece(5,1,PieceType.King,false);
Board[6][1] = new Piece(6,1,PieceType.Bishop,false);
Board[8][1] = new Piece(7,1,PieceType.Knight,false);
Board[9][1] = new Piece(8,1,PieceType.Rook,false);
for (int x = 1; x < 8; x++) { //Black pieces populating
Board[x][2] = new Piece(x,2,PieceType.Pawn,false); setPiece(PieceType.Rook,false,0,startWhite);
setPiece(PieceType.Knight,false, 1,startWhite);
setPiece(PieceType.Bishop,false,2,startWhite);
setPiece(PieceType.Queen,false,3,startWhite);
setPiece(PieceType.King,false,4,startWhite);
setPiece(PieceType.Bishop,false,5,startWhite);
setPiece(PieceType.Knight,false,6,startWhite);
setPiece(PieceType.Rook,false,7,startWhite);
for (int x = 0; x < cNum; x++) {
setPiece(PieceType.Pawn,false,x,startWhite+1);
} }
//White pieces populating //White pieces populating
Board[1][8] = new Piece(1,8,PieceType.Rook,true); setPiece(PieceType.Rook,true,0,startBlack);
Board[2][8] = new Piece(2,8,PieceType.Knight,true); setPiece(PieceType.Knight,true,1,startBlack);
Board[3][8] = new Piece(3,8,PieceType.Bishop,true); setPiece(PieceType.Bishop,true,2,startBlack);
Board[4][8] = new Piece(4,8,PieceType.Queen,true); setPiece(PieceType.Queen,true,3,startBlack);
Board[7][8] = new Piece(5,8,PieceType.King,true); setPiece(PieceType.King,true,4,startBlack);
Board[6][8] = new Piece(6,8,PieceType.Bishop,true); setPiece(PieceType.Bishop,true,5,startBlack);
Board[8][8] = new Piece(7,8,PieceType.Knight,true); setPiece(PieceType.Knight,true,6,startBlack);
Board[9][8] = new Piece(8,8,PieceType.Rook,true); setPiece(PieceType.Rook,true,7,startBlack);
for (int x = 1; x < 8; x++) { for (int x = 0; x < cNum; x++) {
Board[x][7] = new Piece(x,7,PieceType.Pawn,true); setPiece(PieceType.Pawn,true,x,startBlack-1);
}
for (int x = 0; x < cNum; x++) {
for(int y=0;y<lNum;y++) {
if (cells[x][y]==null) {
System.out.print("blank - ");
}
else {
System.out.print(cells[x][y].getName());
}
}
System.out.print("\r\n");
} }
} }
public void cleanBoard() { public void cleanBoard() {
for (int y = 1; y < 7; y++) { for (int y = 0; y < 8; y++) {
for (int x = 1; x < 7; x++) { for (int x = 0; x < 8; x++) {
Board[x][y] = null; cells[x][y] = null;
} }
} }
} }
@ -91,10 +113,10 @@ public class Board {
public ArrayList<Piece> getPieces() { public ArrayList<Piece> getPieces() {
ArrayList<Piece> pieces = new ArrayList<>(); ArrayList<Piece> pieces = new ArrayList<>();
for (int y = 1; y < 7; y++) { for (int y = 0; y < 8; y++) {
for (int x = 1; x < 7; x++) { for (int x = 0; x < 8; x++) {
if (Board[x][y] != null) { if (cells[x][y]!= null) {
pieces.add(Board[x][y]); pieces.add(cells[x][y]);
} }
} }
} }
@ -104,7 +126,65 @@ public class Board {
public void userTouch(int x, int y) { public void userTouch(int x, int y) {
//TODO // on teste si une cellule est deja selectionne
if(this.selectedCell !=null) {
System.out.println(" cellule deja selectionne : " + this.selectedCell.getName());
//la nouvelle case touchee est vide ?
if(cells[x][y] ==null) {
// je deplace la pièce selectionnee
//TODO VERIFIER SI LA COULEUR DE LA PIECE EXISTANTE EST DIFFERENTE DE CELLE DU JOUEUR
//TODO A REMPLACER PAR UNE FONCTION MOVE
cells[x][y] = new Piece(
this.selectedCell.getType(),
this.selectedCell.isWhite(),
x,
y
);
// je supprime la pièce selectionne pour liberer la case
cells[this.selectedCell.getX()][this.selectedCell.getY()] = null;
//je deselectionne la pièce
this.selectedCell=null;
} else {
// je teste si la nouvelle case cochée est la meme que celle déjà coche
if(this.cells[x][y].getX()==this.selectedCell.getX() && this.cells[x][y].getY() == this.selectedCell.getY()) {
System.out.println("il a clique sur la meme cellule, je deselectionne" );
this.selectedCell =null;
} else {
// je deplace la deplace pièce et remplace la pièce existante
//TODO A REMPLACER PAR UNE FONCTION MOVE
cells[x][y] = new Piece(
this.selectedCell.getType(),
this.selectedCell.isWhite(),
x,
y
);
// je supprime la pièce selectionne pour liberer la case
cells[this.selectedCell.getX()][this.selectedCell.getY()] = null;
//je deselectionne la pièce
this.selectedCell=null;
}
}
} else {
// aucune cellule deja selectionnée,
System.out.println("----- aucune cellule selectionnee" );
//a-t-il selectionné une pièce ?
// TODO il faut verifier que c'est une pièce du bon joueur (bonne couleur)
if(cells[x][y] !=null){
//il a selectionné une pièce, elle devient is selected
this.selectedCell = this.cells[x][y];
System.out.println("nouvelle cellule selectionne" + cells[x][y].getName());
} else {
//rien il a selectionne vide
System.out.println("il a clique sur cellule vide");
}
}
} }

View File

@ -31,6 +31,10 @@ public class Game extends Thread {
public int getHeight() { public int getHeight() {
return board.getHeight(); return board.getHeight();
} }
public void setPiece(PieceType type, boolean isWhite, int x, int y) {
this.newPiece= new Piece(type,isWhite, x,y);
}
public void run() { public void run() {
while(true) { while(true) {
@ -65,10 +69,7 @@ public class Game extends Thread {
board.userTouch(x, y); board.userTouch(x, y);
} }
}
public void setPiece(boolean isWhite, PieceType type, int x, int y) {
this.newPiece = new Piece(x, y,type, isWhite);
} }
public String[] getFileRepresentation() { public String[] getFileRepresentation() {

View File

@ -7,7 +7,7 @@ public class Piece {
private PieceType type; private PieceType type;
private boolean color; private boolean color;
public Piece(int xP, int yP, PieceType type_P, boolean color_P) { public Piece(PieceType type_P, boolean color_P, int xP, int yP) {
x = xP; x = xP;
y = yP; y = yP;
type = type_P; type = type_P;
@ -29,5 +29,13 @@ public class Piece {
public boolean isWhite() { public boolean isWhite() {
return color; return color;
} }
public String getName() {
if(color) {
return type.getSummary().concat("W - ");
}
else {
return type.getSummary().concat("B - ");
}
}
} }

View File

@ -61,7 +61,7 @@ public class JPanelChessBoard extends JPanel {
int y = (me.getY()*myGame.getHeight())/getHeight(); int y = (me.getY()*myGame.getHeight())/getHeight();
if(pieceAdderMode) { if(pieceAdderMode) {
//TODO //TODO
myGame.setPiece(selectedPieceIsWhite,selectedPieceType, x, y); myGame.setPiece(selectedPieceType, selectedPieceIsWhite, x, y);
pieceAdderMode = false; pieceAdderMode = false;
} else { } else {
myGame.clickCoords(x,y); myGame.clickCoords(x,y);