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readme.md
GitarHero for Eclipse
Project Overview
This project simulates an ecosystem with different types of cells: empty cells, prey, and predators. The behavior of these cells follows specific rules which lead to various patterns emerging over time.
Variations
If an empty cell becomes a prey if it has 3 neighboring preys
A prey becomes a predator if it has 2 or 3 predators next to it
A predator dies if it has less than 2 or more than 3 predators next to it
This creates an atypical pattern when there are a lot of cells at the beginning
##Here is a word document with photos of the process, with a step of 1
For more detailed explanations, refer to the Screenshots code with variation.docx.